Creator: GeneralGuy67 || First Published: 06/13/2006 || Players: 2 || Size: 30x20
| Categories: None | ||
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| Comments: | 
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GeneralGuy67 (06/21/2006 09:29pm):
 When I made the map I was looking for a small, symetrical map with what I believe to be a resonable playing feild. Players could choose between either top or bottem route, with emphisis on the top route. Forests and mountains are placed in such a way as to give just enough strategic cover in FoW. The middle (for the most part) has no bridges, which was intended to map the map feel a bit larger that it is. Plenty plains for Jake and important enough roads for Koal. However, after playing a game on it, I find that the tough terrain and plentiful factories lends itself to mech rushing. However defeatable, it is too obviously the best strategy here besides arty walls and meatsheilding. This map is ment for 1000g per city, FoW, and with Hachi, Colin, and Grit banned. You might also want to ban Sami and maybe Sensei to discourage mech rushing some. Due to all the banning, I gave myself a 4. Still, give it a try and see what you think.  | 
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jhuni (09/24/2006 07:06pm):
 FTA = First turn advantage just FYI ( For ur Information) please balance the fta on ur map  | 
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Shadow Star (10/07/2007 10:49am):
 17 property each, and 5 bases. that's kind of bad. I'd suggest cutting down on two of the starting bases, and adding one on the lower part. Next, I'd dfeinitely suggest not having two property touching unless it's the HQ and a Base. maybe cut down on the straight roads. don't give yourself a 4 due to CO's that need to be banned, just don't rate your own maps, then you can see what other people think about your map. It's your map, it came from your mind, you' probably run enough mental simulations so that you think you've balanced it. (well, if your a gal like me and has just too much spare time in college)  | 
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