| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Rock Golem (03/06/2023 09:14pm):
It looks like a base trade map at first glance but actually. I think that 1 base might be defensible. |
|
walkerboh01 (07/27/2024 01:03am):
It's a pretty interesting concept but tank order looks like BABA to me. |
|
Lost and Found 11 (07/27/2024 04:33am):
Airports are now preowned to counteract the previous comment. |
|
Le lieu tenant (07/30/2024 08:46am):
I know you try to innovate, but as time passes by maps are getting weirder and weirder... |
|
Standard player (08/30/2024 07:56pm):
Interesting how you just run in and base lock your opponent with an arty |
|
Zakel (09/13/2024 06:52pm):
There is something really bad about this map: I just had a Andy (my opponent, P1) vs Lash (me, P2). I was able to deny their base capture by simply sending my infantries towards it and then build an artillery asap. |
|
𝘙𝘪𝘻𝘦 (09/20/2024 07:11pm):
Some thorough testing was done here. Results: - base interrupts aren't an issue as long as the opponent also sends extra infantry to defend. - The artillery lock opener isn't a dealbreaker. It invites a fight on the opponent's strongside and yields alot of tempo in the center - and it's equally doable for both players either way. - Tiering changes: Lash -> T2, Sami -> T1, VB -> T0 |
|
Captain Azrale (11/29/2025 09:00am):
Mech spam central. :P |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites