Creator: Haadrak || First Published: 07/19/2024 || Players: 2 || Size: 21x20
Categories: New, Standard
Rating: 0 in 0 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Haadrak (07/19/2024 10:03pm):
For STD play, no idea about live. If the map is garbage feel free to tell me just be specific so I can try to fix it. c:
Daddymacsac (07/21/2024 08:16pm):
I think this looks pretty good. Seems very inspired by the map Lucifer. I like that there are quite a few different capture route
options. I'm a little worried there isn't enough contested properties. I think the cities in the side lanes next to the HQ's have
potential to be flipped by the 2 base side and the center-most cities could be contested since tanks look like they reach in
time (depending on capture routes). However, the center-most cities are favored to the strong side so I doubt they stay
contested for long. I think if the center properties were pushed back towards the HQ then they would be a bit more
contestable/flippable which would give more to fight over in that lane instead of just the HQ. One other minor thing is the
income per player is 18k so Copter + Tank + 2 inf could be too optimal (Lucifer has 17k for example which helps avoid this).
Feel free to jump on the Discord and ask for more feedback in the Design Maps channel!



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.