Creator: your_mom1337 || First Published: 06/23/2006 || Players: 8 || Size: 40x40
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| Comments: |
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your_mom1337 (06/23/2006 05:43pm):
Not sure if it's completly balenced, but that'll be fixed after the playtests. it can be a FFA or a team match, teams should be OS+BD vs. BM+GS vs. GE+RF vs. YV+BH. that way, teams are near each other and FTA is spread equally among the teams. each team has a corner nation and a border nation. the countries in the corner have easier access to the nearby airports, while the countries along the border have easy access to the large island in the middle. There are clusters of cities spread among the sea, which provide easy funding. however, they are difficult to defend, so it doesn't matter who gets them first, in a few turns they'll be someone else's anyway. there are 4 airports in the center, with pipes blocking them so fighters can't run amock and shoot down everything before they even move. however, there are seams, so this is a short term solution. soon air units will be swarming around the center. |
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s128n (06/23/2006 06:48pm):
BD, has a slight advantage of reaching the middle island in one lander movement, whereas the others need at least 2 days. a bit clustered too but otherwise good map. |
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your_mom1337 (06/24/2006 05:16am):
GE also has that advantage, i'll fix it so YC+GS can also get there on the first day after the playtests. |
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sirfuxalot (06/24/2006 11:57am):
Thats a great map. I think you should have it so the 4 closest players to the center can get there in an equal amount of time though. 9/10 |
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Shaky_Alliance01 (06/24/2006 01:56pm):
Kindle's paradise -.- |
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