Creator: Bum II || First Published: 04/24/2023 || Players: 2 || Size: 20x15
Categories: B-Rank, RBC Playable, Standard
Rating: 8.00 in 1 rating
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Comments:
Bum II (04/24/2023 10:27am):
For standard, using only assets and maximum map size available in Reboot Camp.
Rorolina Frixell (04/24/2023 11:33am):
I don't know how to rank this with the APCs, but the layout is good
Bum II (04/24/2023 12:01pm):
In hindsight they just introduce FTA, so I've removed them. The HQ shouldn't be reasonably rushable, right? You can't use
boats to block in Reboot Camp.
PowerlessCube (05/02/2023 02:21pm | Edited: 05/02/2023 02:23pm):
I'm remaking this map on reboot as well, I think a helicopter rush is more feasible on this size of map. I'd suggest switching a
base with property closest HQ and maybe add 3 section of pipes instead of the mountain range just north of the airfield.

Alternatively, you could try switching the airfield to other side near HQ.
PowerlessCube (05/02/2023 02:29pm):
Also, what about moving the harbour to where the bridge is? It would allow boat travel through out the lakes.
PowerlessCube (05/02/2023 05:00pm):
I made the following changes in my version:
- added 3 sections of pipe in each sides mountain ranges to stop air transport caps.
- Moved the harbours to the lake bridges for each side.
- Added a lander to each lake
- Moved a team base to where the city is near to HQ to assist with stopping rush caps and help with the flow of conflict up
the lane.
- Moved neutral bases to center line of the map where the mountain is (y:1, x:10 & y:15, x:10) helped with later game center
conflict.
- Added a mountain to y:4, x:6 to stop apc caps on HQ. Also helped flow the lanes of attack better to two choices.
- Swapped a beach tile for the forest tile on each side (y:10, x:5 & y:6 & x:13) assist with lander deployment choices.




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