Creator: Konton725 || First Published: 04/27/2023 || Players: 2 || Size: 18x17
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| Comments: | 
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Konton725 (04/27/2023 10:44pm | Edited: 09/15/2023 06:55pm):
 Light terrain edit of At Last by Headphone3018 designed to delay how quickly recons can threaten targets. Original map can be found here: https://awbw.amarriner.com/prevmaps.php?maps_id=73487  | 
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Eri3vfd (10/18/2024 06:34pm):
 Feels like every game ends up in two armies facing each other until one finally engages. If they get enough on the first turn they win, if not counterattack wins. Not that enjoyable  | 
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ZeroGyoro (11/08/2024 03:54am):
 Idk what you all think about this one, I believe it is pretty neat. 👌  | 
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MontySigurdson (03/15/2025 08:51pm | Edited: 08/08/2025 07:10am):
 Removed from Live since the map is knowledge-based to a rather high degree (you can attempt to delay or deny the other player's airport with a certain build - don't wanna reveal strats here). The opponent also has to know how to counter that beforehand, so it's a knowledge check for both players which is not ideal for a live setting (contested/denyable airports are probably not good in Live altogether IMO as the game becomes too sharp). EDIT: Also it has early city skip strats that only P1 can do while still getting BAAB tanks, also not ideal for Live.  | 
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MontySigurdson (08/16/2025 09:16pm | Edited: 10/16/2025 05:20pm):
 Readded to Live (for the time being) despite the above issues. EDIT: It is worth noting, however, that P1 can skip straight to capping the airport and still get BAAB tanks if they are willing to baseskip once. Not sure if it's a problem but it might be, seeing that the airport is easily denyable if you don't cap-skip for it.  | 
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