Creator: ZGamePlaceholder || First Published: 01/09/2024 || Players: 2 || Size: 22x13



































































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Comments: |
ZGamePlaceholder (01/09/2024 11:15am | Edited: 01/09/2024 11:18am):
Edited from https://awbw.amarriner.com/prevmaps.php?maps_id=144705 Tank order is still BAAB hopefully with those fixes, no more potential comm tower turn advantage and the BBoat-ed city is contestable for the 1b1a side instead of defaulted to 2b side (2b will kinda definitely capture that city first without the BBoat) IMO this should still be Live play-able, but I'm not sure. At least it's more Live play-able than the old map (which is also Live play but I removed it because of potential TA and terrain issue) Please just pitch-fork Rorolina Frixell if needed gyahahahahaha |
ZGamePlaceholder (11/18/2024 01:07pm | Edited: 12/14/2024 02:19pm):
Update: lowered BBoat health to 2 should be able to break 'em with tanks now (old) Update 2: lowered BBoat health to 1 -> back to 2 Lowered subs health to 2 Everyone, you can command the subs on HQ to dive, which makes them invulnerable for a few turns until its' fuel runs out. |
MontySigurdson (05/24/2025 09:19am | Edited: 05/24/2025 09:20am):
Removed from Live since overall distance between opposing bases is slightly too high IMO (1b -> preowned 2b: 24 tank move points; 1b -> neutral 2b: 21 tank move points). The optimum would be 13-21 MP each, although personally I accept slight deviations (21-23 MP). I think if the preowned 2b base was less boxed in by forests, this could be readded to Live - although the sub on top of the HQ isn't ideal for Live either IMO since it basically makes HQ caps flat-out impossible until very late in the game. |
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