Creator: pezaddict || First Published: 06/25/2006 || Players: 4 || Size: 32x18
Categories: None
Rating: 5.75 in 8 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
pezaddict (06/25/2006 03:47pm):
Please give criticism, advice, etc. for this map. Ban indirects, (expecially Piperunners)
and I wasn't sure what the best way to counter FTA in the small parts of the map.
sirfuxalot (06/25/2006 04:15pm):
Just dont worry about the FTA. If someone truly deserves to win they can deal with it. You
also messed up the middle with the extra infantry. Don't say its FTA; that part of the map
is too big for it to effect it. If its as big as this theres usually none. I think it's
good if you take out the infantry. Also, banning indirects is just lame. It takes most of
the strategy out of the game.

It's only really a 4-front war if you think about it.
RDS (06/26/2006 01:36am):
That's a pretty fun map, but you should place infantry on the small fronts only, and only
for the person to go second in turn so on the left from up to down: BM, GE and YC should
get an infantry. On the right from up to down: GE, YC and YC again. Banning indirects is a
good idea, since they could interrupt others while not being able to counterattack.
Perhaps the middle battlefield could use some more terrain variety.

Interesting concept, but the middle field winner wins aoutomatically, by HQ capture at last.
7/10
Gerk (06/26/2006 01:42am):
Too gimmicky. Aside from the possible acquisition of a paltry 3 properties, there isn't much
of a point to the other "fronts".
pezaddict (06/26/2006 10:04am):
I modified the map a little, and thanks for the tips. And its minus 3000 g if you lose a
"front" so yeah, there kinda is a point to them.
Mattimus (09/10/2009 07:38pm):
terrible FTA counter. Can you say second turn advantage?

I like the concept though. Perhaps make this a bigger map with bigger, more interesting,
"small front" maps. And instead of banning indirects, again make the map bigger with more
pipes inbetween. Will look uglier, but play better. Or use oceans with little cool
looking islands and stuff(that you dont have access too).
Falconewing (09/10/2009 09:16pm):
pipesmoarbigger/10
KuboPlots (10/27/2016 04:58pm):
ola




Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.