Creator: ViridisViperz || First Published: 06/13/2023 || Players: 5 || Size: 39x39
Categories: None
Rating: 8.75 in 4 ratings
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Comments:
ViridisViperz (05/02/2024 01:19am | Edited: 12/11/2025 09:04pm):

I was asked to explain, so here I go: Biker Horde Encampment, The Green Place, Praetorian Hideout, The Lost City,
Gastown, The Bullet Farm, The Bogs, and The Citadel. In a 4-v-1, Everyone's goal should be to try to stop or slow Immortan
Joe's expansion but to do this you need to keep track of what he's prioritizing- Which will likely be contesting the Bulletfarm or
expanding more slowly by grabbing The Lost City and Gastown. Black has their work cut out for them so just trying to survive
and expand into the bulletfarm will be their immediate priority, they can also be sneaky and wrap around to the South. Red sits
center stage and can offer the most immediate support as he's centered and gets aircraft easily. Green's challenge is to save
their teammates before it's too late- Green's position is relatively lofty and safe to start, but they will be next on the chopping
block should red or black fall- So try to expand beyond the cliffs as soon as possible. Brown is a wildcard and benefits from
having pretty easy access to Gastown and the Bulletfarm while also sitting on the least attractive region- the fetid bogs. After
the first round of test-runs, I will tweak the teams slightly and make the gameplay as balanced and interesting as possible.
Tyranitar1 (12/18/2024 03:35am):
Damm he got a whole lore
ViridisViperz (04/21/2026 02:54am):
2026-04-21
Update:

+ All teams now start with a full "Mad-Max" loadout fitting of their faction.

The Green Place
+ Green has yet to win a single game so I gave them some minor buffs and reworked modes of travel. They can now utilize
landers at the start of the game to traverse the waters easily.

+ Added "Fateful Encounter" for Red and Green. Dementus' men can choose to attack and/or delay Green's starting phase
and/or they can strategically fall back. Green must respond to whatever Red chooses to do. This gives Green an opportunity
for valuable intel and allows both Red and Green to gain some free meter.

Praetorian Jack's Hideout (Black)
+ Now comes equipped with additional recon units as well as extra APC's to keep their starting phase highly mobile and
provide them a bit more expendable "fodder" should the Citadel turn their attention directly to them and the Ammo Farm.

The Citadel (White)
+ Added 2 aditional recon units, added 2 Mechs representing Immortan's favorite sons.
- More vulnerabilities to Immortan Joe's HQ. It can potentially be attacked from more angles now. Though it is still fairly easy
for Immortan to "plug up" many of those new angles of attack.

Dementus' Camp (Red)
+ Received 4 recons as well as the aforementioned skirmish units mentioned above.
+/- There are now 2 more airports within reach of The Biker Horde. This can provide Dementus with a technological
advantage but will also attract unwanted attention from "those envious of the gift of flight." So says History man.
+ Relocated exposed cities which seemed to only benefit Immortan's march on Red. Now they're more within Dementus'
reach.

The Fetid Bog (Brown)
+ Crow Fishers received more Mechs to better reflect their hulking and intimidating appearance in the movies. This will also
help them expand beyond the bogs and into the mountains with ease.
+ Added Crows (Level 1 Jets) These can be used for recon and will also allow Brown the opporunity to reserve territories for
themselves. However, these Crows are too weak to be used offensively and will likely not last long into the match due to
Brown lacking adequate resources... But where there's a will...










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