Creator: Bowwy || First Published: 06/26/2006 || Players: 5 || Size: 40x40
| Categories: None | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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Bowwy (06/26/2006 12:07am):
I just thought "How bout a big 4on1." So I made it. There's probably something wrong with it, so tell me and I'll fix it. |
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amthc356 (06/26/2006 12:13am):
too many plains no neutral properties near BH huge block of forests no water imbalanced deployed units |
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Bowwy (06/26/2006 12:19am | Edited: 06/26/2006 12:21am):
1.Ok...I'll fix the plains 2.BH already has a crapload of owned property 3.The forest makes it look fancy :P 4.No Water? SO? 5.The BH is supposed to be the big bad guy. Big bad guys need alot of units. Anyways, gave the rebels a few tanks apiece |
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amthc356 (06/26/2006 12:28am):
you just killed the map with all those roads... |
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Bowwy (06/26/2006 12:29am | Edited: 06/26/2006 12:30am):
Haha. It was probably already dead. Anyways, taking out some roads |
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Bowwy (06/26/2006 12:37am):
Anyways, got rid of some road by adding water, changed it to bridge, added some docks |
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Bowwy (06/26/2006 01:04am | Edited: 06/26/2006 10:39am):
Added the City 17 thing...anyways, that's the reefs |
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RDS (06/26/2006 01:52am):
You probably rated it a 10 yourself didn't you? No sane person would ever rate that a 10 |
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Bowwy (06/26/2006 07:50am | Edited: 06/26/2006 08:20am):
Um, no...I didn't actually...let me guess, you rated it a 1 right? BTW,actually give me a reason why it's a 1, alright? |
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amthc356 (06/26/2006 10:25am):
try adding shoals |
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Bowwy (06/26/2006 10:39am):
Ok, ok, ok....I added some shoals |
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amthc356 (06/26/2006 10:47am):
try giving YC a port |
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amthc356 (06/26/2006 10:47am | Edited: 06/26/2006 10:48am):
that refresh button's evil |
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Bowwy (06/26/2006 12:02pm):
Fixed that.... |
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dros421 (06/26/2006 12:05pm):
hey guys, I'm new to this. How does everything work? I joined as YC. Looking foward to playing!!! |
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Bowwy (06/26/2006 12:28pm):
Awesome...A positive comment |
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RDS (06/26/2006 12:31pm | Edited: 06/26/2006 12:40pm):
Okay, this map is bad because: There is almost no terrain variety, and where it's varied, there will be almost no battle. Furthermore, the pass of 7 bridges is very boring, it had better be some terrain with forests and mountians to make it fun in FoW and even out of FoW. The BH bases are especially poorly placed in a straight line, try to scatter them a bit around, the blue moon army is the best example for that, but isn't shocking either. The clumps of forests don't look good either and have almost no function at all. There is far too much distance between Yellow Comet and the place of the main battle and OS is a little far too. The fight will go mainly about BH vs. BM and GE, so you're bored to death as YC. |
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RDS (06/26/2006 12:40pm):
Also spread out the reefs some more, since in this shape they might spell city (oh wow how amusing |
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Bowwy (06/26/2006 12:49pm | Edited: 06/26/2006 01:23pm):
:P to you. Anyways, I'll take consideration of what you said anyways. And it says City 17 |
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Bowwy (06/26/2006 01:16pm | Edited: 06/26/2006 01:22pm):
Okay...sorta tore apart the bridge, made it a little different...gave an extra bridge |
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oomouwmouw (06/26/2006 01:25pm):
wow... if BH is supposed to be the combines, then they're WAYYYYYY under powered. They were supposed to have destroyed the world's armed forces in 7 hours, not lose to them. |
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Bowwy (06/26/2006 01:27pm | Edited: 06/26/2006 01:55pm):
BH is supposed to be Combine...but...They have alot of stuff... Anyways, added some Mechs and Infantry They still underpowered? |
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dros421 (06/26/2006 02:12pm):
wha??? i have like nothing compared to some others... when is this thing gonna start? |
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Bowwy (06/26/2006 02:13pm | Edited: 06/26/2006 02:51pm):
We started the game. Dang it...more technical problems...Grr...Well, it won't hurt anything. You have nothing due to glitchyness. I could delete it (again) but we already did start...and everything would run fine...gah...why is making a game so hard sometimes? |
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dros421 (06/26/2006 04:36pm):
can someone explain like how everything goes? |
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dros421 (06/26/2006 04:39pm):
can someone explain like how everything goes? |
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Bowwy (06/26/2006 04:41pm | Edited: 06/27/2006 08:00am):
http://awbw.amarriner.com/guides.php Read the guide and it'll be clear. Or, clearer.... |
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Bowwy (06/27/2006 08:06am):
I deleted the game. The guy was taking too long. I'll do a test later. Anyways, added some mountains/forests around |
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dros421 (06/27/2006 12:49pm):
i know how to play the game i have just never played online |
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Bowwy (07/01/2006 09:10pm):
It's the same pretty much then |
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roscoso (07/03/2006 08:58am):
so when do we start |
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Bowwy (07/03/2006 06:45pm):
I started the test match...this time, It's finnaly readt....I hope... |
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Bowwy (07/05/2006 10:40pm):
Hm...people say the group that is fighting the 1 should have more combined properties...Each Ally has 9, so...The allies have 36 (Unless the HQ counts as a building, Then BH has 33 and the allies have 40) |
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amthc356 (07/06/2006 10:30pm):
HQs provide an army with 1000g each turn, so yes, they do |
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Bowwy (07/09/2006 11:12am):
Ok, so that part of the game is OK. Thanks amthc356. |
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