Creator: Dullahan || First Published: 09/07/2005 || Players: 2 || Size: 16x24








































Categories: None | ||
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Comments: |
borgez (07/13/2005 12:05pm):
Very interesting. The setup of the cities creates a strategic start to the game, and cancels out any first turn advantage there is. Can you make a passage for ships besides landers that can get to the outside? That is the only change I would make. Butt I like the feel of this map. Very nice. |
Dullahan (07/13/2005 05:31pm):
I purposely allowed only landers to get to the outside, actually. That way, you can launch sneak attacks with landers in FOW w/o having to worry about enemy subs. Plus, it makes it harder for enemy battleships to bombard your HQ - as it is, you have to take one of the upper/lower port areas to bring battleships into range, giving you a reason to make the other naval units. |
Dullahan (07/15/2005 12:38pm):
Edits: -Added more properties for better naval action. -Removed the center ports (since they were impossible to use due to enemy rockets). -Easier to attack with land units, although battleships are still a must due to the reinstated chokepoint. -Naval units can now travel around the edge of the map - the catch is that you must somehow pass through the enemy port, although landers still have an easier time than the other naval units. -Many more reefs added, including some on the edges to help out landers in FOW. -Many forests eliminated to make it harder to defend with land units. |
(07/17/2005 01:38pm):
like the beach bit in the middle a couple of empty landers could create a nice wall (depending on enemy rockets) nice touches 8/10 |
Dullahan (08/30/2005 12:02pm):
Even more updates: -Bases have been cut down to 1 per side to emphasize naval combat. -More ports added in more strategic locations. -Distribution of owned cities at the start changed to make it more fair for BM (previously, GE had too great of an advantage). -Some cities removed to compensate for the additional ports. |
AzureDrag0n1 (10/28/2005 10:10pm):
Why is there a forest missing on GE side near the port? |
Nahbien (03/03/2006 05:04pm):
Dullahan, you do realize with the cross matched properties, that gives more of an advantage to the first player, just think about it :) |
LuminescentSword (03/05/2006 11:03am):
We just had this discussion on AWN, the properties advantage BM more. You're free to edit it once whoever is playing on it gets off... (like me) |
Silifi The Second (09/06/2006 03:46pm):
this map would be great if you switched GE and BM... the property set up gives an advantage to BM. |
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