Creator: Aulakauss || First Published: 06/28/2006 || Players: 4 || Size: 30x20




























































































Categories: None | ||
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Comments: |
Aulakauss (06/28/2006 05:20pm | Edited: 08/18/2006 05:54am):
Okay!! It's fixed! The issue with GS and the phantom fifth player that wouldn't let you start a game on this map is fixed. Made some *minor* terrain tweaks from the original DS map to make it more fair to GE and to make things run a bit smoother. Added a few properties to speed up unit production and make the game take off faster. DS only allows for 50 properties/pipseams or I'd have done this before. As before, empty silos mark Com Towers and the Piperunners replace the Oozium 238 that was on the HQs. Have fun! (Hope it bloody works this time..) EDIT: W00T!! Com Towers are HERE! Time to make this map how it was supposed to be! Just as soon as the game I have on it is done. EDIT2: Okay, going to make some more tweaks when the game on the map is finished; - Make adjustment to pipes on GE's east wall and add a pipeseam to the top-right node from GE's position - Remove pipeseam from BM's locale to one of the lower nodes. They have access to five of them as it currently stands. - Add pipeseam to node linking YC and BM's positions from the GE start point - Add one more property to GE's area to make up for the fact that it has access to the least nodes of all of them. Any suggestions? EDIT3: Okay! It be edit'd. Com Towers are in place, extra pipeseams for GE and additions to the nodes so all of them have 2 missiles and a com tower, extra property for GE to make up for lack of node access and some minor pipe adjustments in the upper right corner. And, umm.. ban Javier. Ban him to hell. |
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