Creator: reoseb || First Published: 07/03/2006 || Players: 4 || Size: 40x40
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| Comments: |
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reoseb (07/03/2006 02:07pm):
my first attemp to make a map 2 vs 2 map : OS + GE vs YC + BM it s all about teamwork the main objective of this map is to capture the opponent HQ but as you can see , your infantry will have to walk in that long corridor guarded by mega tanks. so before to reach the HQ you will have to take out those tank with indirect unit first the game work like this in one side 2 teams are attacking the tank while the other try to prevent that to happen but they will most likely fail because they have less base to make unit the same happen in the other side with inversed teams for an extra challenge , YC and GE can fight in the middle to take the com tower + airport and take a great advantage i hope that you will like this map |
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Vidicator (07/03/2006 03:37pm):
With a mech going to the HQ, assuming you build a mech day 1, have an APC to get it to the entrance, and constantly have it moving towards the HQ (Essentially the fastest path) will take about 13 turns to get to the HQ. This is assuming you KO all the MD tanks. Also, whats to stop your opponent from using the bases by their HQ to build a ton of rockets to KO anything that comes near their HQ. If they build a rcokets every other turn (So one every turn) it'll be impossible to kill all of them to get to their HQ. IMO, not worth going for the HQ. Though it'll be hard to KO either of your opponents. Not very good at this point. |
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golden_cow2 (07/03/2006 03:54pm):
By the time you get indirects in place, you're opponent is pretty screwed anyway. I like the concept though. |
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reoseb (07/03/2006 04:33pm):
maybe i should remove the base at the bottom to the HQ but it would be dangerous for them to build too many rockets there they will have less funds to defend and attack so the other team might get an advantage but yet i will remove the 2 bases that s indeed too much |
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reoseb (07/03/2006 05:28pm):
maybe i should remove the base at the bottom to the HQ but it would be dangerous for them to build too many rockets there they will have less funds to defend and attack so the other team might get an advantage but yet i will remove the 2 bases that s indeed too much |
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jenkins (07/03/2006 05:42pm):
Don't remove them entirely, just make them neutral. It would be a good rest point for the units rushing to the HQ, assuming they can defeat the waiting troops. Also, why are the MD Tanks property of the same armies that are trying to rush past them? Surely you want GE and OS blocking the BM and YC HQs, not the other way around... This would be awesome in FOW. |
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reoseb (07/03/2006 06:25pm):
i don t get it jenkins OS + GE MD tanks are defending their own HQ same for the other team :X |
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LoneMidnightWolf (07/04/2006 10:18am):
I think YC and GE should be switched. It should be ABBA not ABAB |
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reoseb (07/04/2006 12:05pm):
good idea |
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