Creator: N/A|| First Published: 09/07/2005 || Players: 2 || Size: 30x14
Categories: None
Rating: 3.00 in 2 ratings
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Comments:
(07/12/2005 01:37pm):
This is my first attept at a large/ Water based map and is a slight modification to my GBA
map which is similar Constructive Criticism is welcomed. As normal ;you've got the Central
AP for anyone to capture this time with cities aswell, 2 docks some reefs, if u want to
capture the enemy HQ u can land a lander with an infanctry over the mountains otherwise
sent it round the sides and attack, plenty of sea to fight on and also to help with the
land battle there is a few cities and a Factory to capture round the sides. Ive been
meaning to make a map like this for a while now, one with small land around the sides and
a lake in the middle to fight on, it is neede that you controll the sea to sto pany
incoming traffic round the sides that pose a threat, and it is also helpful if u get the
sides as it stops others form attacking and gets units round there to capture the eny
stuff, there are maybe a few to many choke points but i think thats good because if you
controll one section IE (land) u can use that to free open the choke point and visa versa,
tell me what ya think im open to suggestions justn nobody play on it while im still
getting suggestions otherwise i cant change them. Personally id give it a 7/10 but thats
just me ^^

Another Wonderful Creation from the Beaner
Dullahan (07/29/2005 04:42pm):
The problem I see is that with so many starting funds, OS is guaranteed to capture both
central bases since they can start off making 2 APCs with infantry as well. I would
recommend making all of the starting cities neutral and removing one base each from the
corners (2 bases makes it far too easy to spam units). This way, if OS goes after one
base, BM can get the other one.



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