Creator: Funfundzwanzig || First Published: 05/28/2023 || Players: 3 || Size: 29x36
































































































































































































































































































































































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Comments: |
Funfundzwanzig (05/28/2023 08:07am | Edited: 07/30/2023 04:39am):
new map needs testing. a great power in the midst of decay, now it's up to one man to start his offensive to turn the tide? green earth = third raich Red fire = allies purple lighting = ussr 2 vs 1 (red fire + purple lighting vs green earth) FoW map Version 1.0 |
Meta Rexy (05/28/2023 11:39am):
Due to the wide open nature of this map, GE can rotate forces between fronts without much difficulty and the opposing duo will have a hard time adapting with fog. You can try adding pipes if you want to concentrate fighting or prevent easy rotation of units. Some of the unit placement is highly questionable... You've placed PL's northern MD tank in range of GE's bomber so it will probably be decimated on turn 1 before PL can use it. At least give PL ONE anti air nearby to deter turn 1 aggression (he has none while RF has several...). There is a similar issue in the southern front. GE's neotank can hit PL's MD on the bridge on turn 1, without fear of a counterattack. Give PL an artillery in a nearby forest to help deter this. Aggressive unit placement amplifies FTA because GE knows exactly where all enemy units are placed on turn 1, enabling an optimized assault before either opponent can do anything about it. Another problem is the balance of units between players. GE's well defended pipe runners will be a nightmare to clear out, given they can target air units and are adjacent to forests, necessitating a focused attack force just to destroy shielding units. RF has no answer to the neotank in the center of the map (massing artillery makes them an easy target for green's other tanks and the neotank can obliterate all shielding units nearby.). PL doesn't have a sub for vision and will suffer if GE gets first strike on one of the cruisers with his bomber. For best results, you need the heavy hitting units to start further away from the fronts, and to better balance unit composition between each team (if RF and PL both have one neotank give GE two). |
Funfundzwanzig (05/28/2023 05:37pm):
ah thx for your comment sure there are placing issues and i'm try after the test to give RF and PL on the southern front more units so that GE need to retreat first maybe more bomber for RF? and some pipes to make front switch harder. i'm not so good on pre deploid maps but i try. |
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