Creator: The_Herbivorious || First Published: 06/05/2023 || Players: 3 || Size: 30x18
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The_Herbivorious (06/05/2023 08:33am | Edited: 06/05/2023 08:58am):
An experimental 1v2 Standard map, utilizing asymmetry, in Team Format AAB (Teal Galaxy & Purple Lightning VS White Nova) Despite the map being asymmetrical, all the properties are properly symmetrical to avoid White Nova (WN) from getting a clear target to push against. Asymmetry is applied mostly to terrain like roads and forests, hopefully encouraging different CO picks from Team A. Both teams should almost be equal in income with uncontested cities, though WN will have one less property for income. WN's bases and airports are separated to avoid death-ball clumping against a lone opponent's base, with 2 central bases to fortify fronts of WN's choosing. Team A has bases that should be close enough to support one another if need be. To offset FTA of Team A, WN gets 2 infantry. As for game balance... I mean it's 1v2 and asymmetrical so who knows how unbalanced it actually is ¯\_(ツ)_/¯ That being said, I'd imagine that WN get's a big advantage in lower-level games, with faster CO Power Charge and central control. On the other hand, if Team A coordinates well, they could cripple WN with a large push utilizing COP/SCOP and devastate WN... So with that in mind, I think Team B should be handicapped 1 Tier lower than Team A among low-level players, but among experienced players, they can all match in the same Tier... save for some banned COs for WN like... Hachi, probably? No way to enforce a specific Team's Tier as of yet, but it would be nice to agree upon it One thing about CO Tiers is that WN will get way more power charge, similar to the conditions of High Funds. Therefore, COs that get placed in higher Tiers from STD to HF (*especially* Global Damage COs) need to be accounted for (e.g. Eagle is a Tier 1 pick for WN) |
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duke0802 (09/28/2023 10:07pm):
This is a tough map for white Nova to do well on IMO. Having the bases near the HQ be spaced near the NE and SW bases would be better for reinforcements. It was tough for me to get the infantry that were near the HQ territories out to the edges of the map in time to reinforce in time to make any difference. But I'd be interested in trying again! |
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duke0802 (09/28/2023 10:08pm):
Also, I'd remove the pipe seams so as to make it slightly easier for white to reinforce. |
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