Creator: TouchSpaghet || First Published: 06/11/2023 || Players: 4 || Size: 35x35
Categories: None
Rating: 4.00 in 1 rating
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Comments:
TouchSpaghet (06/11/2023 11:08am):
An attempt at a 4 player immigration map.

Total available income is 176K, which is 44K per player, divided over 4 bases per player.
SIMΩMEGA (03/18/2024 09:31pm):
I like that it feels like a High Funds map, due to how much income there is, but its still a pretty boring map imho, it stalls way
too hard, and due to it feeling and being like an FFA map, there is no incentive to be aggressive, which means that this pretty
much cant be played as an FFA, except unless if you make it Teams ofc, ill give my definitive rating after i played some 1 or 2
rounds of Teams in on it and then ill see if ill change my mind, but the layout still feels too pretty boring tbh even if i make it a
teams match.
SIMΩMEGA (03/20/2024 10:51pm):
After playing a few games on it, id say that i disagree with having the HQs be there, imho they should be further away at like
the mapszszhkrrtrrdrrtrrtrrzszh 4 cornerkrtrrdrrtrrzszh instead, and it stalls way too hard, you should be adding some comm
towers for encouraging players to fight more often, you could in theory turn the HQs into Labs instead to avoid the initial
starting income "bias", i was about to say that the APC is pretty much necessary to cap the other hanging bases as quickly
as possible, but theres already a TCopter there so its not as necessary lmao, so yeah in short my complaints are:

1) If this is a specific gimmick of Immigration maps, then by all means keep it there, but for how i see it, the HQ should be
moved further back, perhaps closer to the corner, but not so much to make it impossible to cap the HQ, altho nvm, now that
i think about it its maybe best to have it more closer to the center, perhaps at 13,17 which is 3 spaces to the right of that
Base?
2) And also perhaps turn it into a Lab to avoid the starting income "bias"? I mean, now that i think about it it would probably
defeat the purpose of having Immigration maps, but i mean, technically speaking and for gameplay purposes, having some
starting income and with an already captured Base and pre-deployed Inf along with a TCopter would pretty much be
functionally identical to be having an Immigration map, lmao, so well id change it to for the way that i see it to my own
version.
3) Add some Comm Towers to encourage fighting, id say 1 uncontested 1 and another a bit more contested, to encourage
the aggressiveness more from the players.
4) And also add some FTA counters.

As for the final vote, id say that i give it this 1 a 4/10, its an interesting concept but pretty much "uninspired" and badly
executed, leads to some boring stalls and pretty much leaves no room for aggression, so id say that i cant give it a higher
vote than this, unless you apply the final 2 suggestions that ive proposed.
SIMΩMEGA (03/20/2024 10:53pm):
Oh right, ive also forgot to mention that the number 5) complaint that i have is as follows:
Theres also no Airports so not really too much variety, if any at all, its basically gonna turn into a Megatank and perhaps
Rockets later on into the hyper-late games stall fiesta lol.



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