Creator: Chev347 || First Published: 07/03/2023 || Players: 5 || Size: 31x36
Categories: None
Rating: 2.75 in 4 ratings
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Comments:
Chev347 (07/03/2023 03:45am):
This is my first map so it might be really unbalance, It's based on the final mission from Advance Wars 2, it's made with the
idea that purple lighting is playing as Sturm.(that's why there's 4 com towers for purple lighting).

There is a time limit for the 4 players facing Sturm.(top right having a infantry and a rocket slowly making there way to the
mass amount of missiles, about 30 days to reach)

There's also a infantry and artillery in the upper left acting as the 7 day laser in the mission.

The way you beat Sturm is to capture all 3 labs, which will act like an HQ capture instantly defeating him.

If you have any ideas or feedback please comment them here.
Chev347 (07/03/2023 04:01am):
Had to make a quick edit to the map didn't know all player must have labs instead of HQ, but it should be fix now.(the previous
version had it where only purple lighting had labs well rest have HQ which makes the map not recognize purple lighting as a
player)
Chev347 (07/03/2023 02:50pm):
Just notice the piperunners can help break the pipes at the top. I will fix this later.
Spash (08/19/2023 08:34am):
it's heavily unbalanced. purple income surpass the other 4 armies combined so even without the 30 days limit, purple can
easily win.
furthermore, human player are different from AI and the more base, the easier it is to play defensively, and in this map, it look
like that purple base count is not only high (8 initial, 12 granted, 17 likely to capture) while allied may even have the trouble to
go to 12 each (they will likely get 10 based). moreover, viable pvp map tend to have its HQ/lab in the front to allow a capture
game in case when the defeated player refuse to surrender so that the match don't take too much time.
lastly, purple start with 33K income, which allow him to build unit such as neotank or bomber or even Bship (in the middle) in
addition with infantry and the allied force has nothing to fight agaisnt.

remember that many map in campaign/warroom are designed to be played agaisnt AI and they are dumber than human
if you want to make a defensive map/tower defense like, the income of the attacker must be double/triple of the defender (o
justify the countdown) and the defender should not have a lot of base (I wold say at most 3 for defender, 4+ for attacker
depending of the configuration).
alternatively, you can replace the purple countdown with orange or any member of the alliance, which is the opposite of your
theme but it become much more balanced




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