Creator: GorillaH || First Published: 11/10/2023 || Players: 2 || Size: 25x18































































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Comments: |
Bum (11/10/2023 11:31pm):
HQ might be too safe, need to flip the North/South base before you can push, but it could make for a dynamic game |
GorillaH (11/11/2023 12:20am):
That was the idea I had intended for the map - will have to review some gameplay to see if HQ is too safe even with the flip. |
MontySigurdson (09/24/2024 02:34pm):
I also think the HQs are too safe, but then again, not every map needs to have a vulnerable HQ. I'm A-ranking this for now. |
Valior (05/13/2025 10:46pm):
HQs are too safe |
MontySigurdson (07/06/2025 09:05am | Edited: 07/06/2025 09:07am):
Removed from Live and moved to B-rank due to several problems: 1) P1 has a city skip available starting on day 2 that allows them to still get the intended BAAB tank order depending on how it's used. This requires pre-planning so the Live tag was removed. 2) The base trade / base kill aspect doesn't really work as the actual frontline is rather small and frontshifting/threatening a frontshift to defend the lone base is quite easy. The HQ and the Com Tower being more or less unassailable is actually a problem with this setup as getting into a winning position looks to be a bit harder than it has to be. Overall more of a B+ map upon re-review IMO. But most of these problems are easily fixable so getting it back to A+Live should not be an issue. |
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