Creator: Onyx_Dusk || First Published: 07/23/2023 || Players: 2 || Size: 29x13
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| Comments: |
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Onyx_Dusk (02/14/2025 01:30am):
Somewhat of a gimmick map. Taking strong side/weak side to its ultimate conclusion. HQ rush is the name of the game, battleships are spaced apart far enough to prevent hitting each other even with a Grit Super. |
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ElbowDropAirStrike (03/20/2025 02:18am | Edited: 03/20/2025 04:20am):
Pretty good time on this map! I'd make the following changes to make it flow just a bit better: - Change the rivers that are next to the battleships into shoals to allow at least some counter to planting a battle copter over one and wailing on the battleship. If this happens, a players' only real choice (assuming they didn't capture the neutral airport) is to either delete the battleship or buy missiles. - Change the shoal next to the HQs into a port to allow for some naval play on this side. Doing so would allow the defensive player to make some counter attacks by landing infantry further away, which could help to slow down a large push by the attacking player. - A bit too chokey on the square island with three cities. Add a few shoals around the outside to make this part of the map actually viable for pressuring the defender. |
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Onyx_Dusk (03/20/2025 06:17pm):
Reasonable points, I am changing the river to have a shoal crossing for anti-air play, and changed the island city to a port to allow for lander/black boats by the defensive side. The isle is also widened out while maintaining the same level of passage through it. On a unrelated note i flipped black hole and orange star so they're facing each other for aesthetics. |
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