Creator: Star Bright || First Published: 08/14/2023 || Players: 2 || Size: 20x15
Categories: A-Rank, Base Light, Live Play, Standard
Rating: 1.40 in 5 ratings
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Comments:
Star Bright (03/04/2025 10:39am):
Oh look there's terrain now!
MontySigurdson (03/08/2025 03:56pm | Edited: 03/08/2025 03:57pm):
Looks a lot more interesting now, but I think an airport nerf is warranted as well here since BCopters can reinforce every front equally quickly. I think it would be better if Copters could just reach just one of the fronts fast so there's more of a strong side/weak side dynamic.
Star Bright (03/08/2025 05:27pm):
Admittedly a little less subtle than I usually like to fix issues like that but I think this definitely forces copters to be way more vulnerable if they want to reach the opposite side quickly.
Star Bright (03/20/2025 05:18pm):
GE changed to GS after feedback; no layout changes otherwise.
Kuro Neko (07/21/2025 05:58am):
Slight FTA concern regarding the contested area: p1 can city sit on (05,03) with their first tank
and prevent p2's inf from capping, whereas p2 cant because p2's first tank is just a tad bit too
slow to do the same. In my game i had to get my tank first struck by opponent's tank just to
deny (14,11). Analyzing this retroactively that was very suboptimal and i shouldn't have done
that because p2's reinforcement towards the bottom is slower than p1's. I also concluded that
the best way to counteract this is p2 has just to chain their tank fighting for (05,03) while p1
gets their (14,11) for free

Here's the link of the game:
https://awbw.amarriner.com/game.php?games_id=1474495&ndx=NaN&ndx=11



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