Creator: 2i || First Published: 07/06/2006 || Players: 8 || Size: 40x40
| Categories: None | ||
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| Comments: |
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2i (07/06/2006 04:11am):
Ban Grit and Javier for obvious reasons. This game can be free for all, corner vs corner vs corner vs corner or inner fortresses vs outer fortresses. |
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Bowwy (07/06/2006 02:46pm):
OMG, whoever gave it a 1 without a comment, you're a coward. Good Map IMO. |
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2i (07/07/2006 06:22am | Edited: 07/07/2006 06:22am):
wow, the 1 already changed into a 7, nice. Besides, I know there is FTA here on this map, but on maps of this scale, FTA is almost non- existant, at least not big enough to change the odds. |
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kees (07/07/2006 06:45am):
6/10, looks good, but javier is very good at this map, because the lot of towers. I like the manner of playing 2 vs 2 vs 2 vs 2, or 1 vs 1 vs 1.... The neutral proporties in the Northouest are the easiest to capture, so 2 vs 2 is a bit unfair |
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Algorias (07/07/2006 08:10am):
Nice design. However: The neutral properties are heavily unbalanced: -NW: 4 towers directly accessible -NE: 4 Towers breaking 1 seam -SW: 4 Towers breaking 2 seams -SE: 4 Towers building landers and breaking 1 seam. Also, there are no Airports on the East side. 5/10 |
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Fabricati (07/07/2006 08:17am | Edited: 07/07/2006 08:56am):
New kid here, what's FTA? EDIT: Nvm, just found the Map Design forum. Yeah, the airfields guarantee that whoever takes the west side can start to dominate pretty quickly if they aren't sqabbling amongst themselves. Which is certainly possible on a map this size. They're also the only ones (via TCopters) who can take the factories and com towers inside the pipes, not that they're really useful outside the 1000f you get from them. Which, come to think, is useful... |
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jhuni (08/14/2006 07:41pm):
COmm towers |
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