| Categories: B-Rank, Mixed Base, Standard | ||
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| Comments: |
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Bum IV (08/29/2023 09:09pm):
For standard play |
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likegel (09/02/2023 04:18am | Edited: 09/02/2023 04:28am):
1 rating I don't know why there are so many mountains next to the base. What is it for? Does the author enjoy being attacked by enemy artillery? Winning rate: 0-3, impressive Compared to the vicinity of the base, the middle of the map is empty and large. Completely unable to block the intersection or provide a counterattack from tank flash attacks. |
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Unggoy Slaya (09/21/2023 05:15pm | Edited: 09/21/2023 05:34pm):
Why does player 2 start with an extra city, that gives them 3000 extra funds to play with in the early game. Allows them to get away with build orders player 1 could never do Actually it comes out to 4000 extra credits by day three from the extra starting infantry. Completely prevents player 1 from attempting an early recon harass even though this map is somewhat viable for it given the open middle. Player 2 will get a tank out on day three without base skipping, player 1 can only get a tank out on day 4 without base skipping. Why is the extra city there, this isn't high funds |
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Banjoey (10/18/2023 06:50pm):
Look at the player win rate. Yes not statistically viable, but still 60-40 for player 1 means the FTA counter isn't unfair. |
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Cannonfodder449 (11/13/2023 02:36pm):
The FTA is strong with this one |
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Azarel (11/13/2023 02:54pm | Edited: 11/13/2023 02:57pm):
BABA tank order is a big problem. (P2 gets to build both first tank and second tank first.) On top of that there's enough funds for a recon in between. The whole Lab, BBoat, and Port/Harbor situation looks very sus as well If those issues can be fixed while keeping the concept intact it should be a pretty interesting map though |
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Bum IV (11/28/2023 08:32am):
Updated 28/11 |
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