Creator: noxinum2 || First Published: 08/30/2023 || Players: 2 || Size: 20x20
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| Comments: |
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noxinum2 (08/30/2023 03:11pm | Edited: 08/30/2023 03:11pm):
Idk first map made, feel free to diss or appreciate. Will take them into account to modify/remake |
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Zeitghast (08/30/2023 11:56pm):
For a first map, you got the basics down. The terrain in the middle could use a bit of space, those two mountains will be block reinforcements in the middle but its a sideways battle with strong side vs weak side |
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noxinum2 (08/31/2023 08:28am | Edited: 08/31/2023 08:32am):
I was thinking about those two and about making the fights be around them since initially I had both HQ where the silos were in the middle near the mountains to make it more of a strong vs weak side sideways to then climax in the middle. Not sure if that would be good, so instead went with the current design you see. replaced them with trees to provide defence and camouflage in case of fog |
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ARandomLad (08/31/2023 10:29am):
Ye know what feller, this is pretty good for a first map. 10/10. In my opinion, ports could be added so a player can build battleships as a last resort, I would even say that they would be pretty viable as they can lock down the comm towers and like 5 cities. |
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noxinum2 (08/31/2023 03:51pm):
MAP Edit: Brought HQs closer to the centre to reflect the title of the map. This could pose a problem since you can easily set up artillery or rockets to defend your HQ. Might remove cities around them and add more rough terrain to prevent such a scenario from happening. Regarding ports, the current change could be bad but if reverted could be added to lock down coms and 5 cities |
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noxinum2 (09/01/2023 04:08pm | Edited: 09/08/2023 06:01pm):
NEEDS MORE TESTING Map characteristics: - 34 Properties ( 17K/Turn ) or 36 w/HQ ( 18K/Turn ); - 3 Bases + 1 Airport/Team; - 1 Com. Tower/Team MAP Edit: Changed: 1-Removed potential stalling with cities and artillery/rockets. 2-Added pipe seam to promote a fast way to reach the weak side to support in case of need. 3- Replaced one mountain with Pipe 4- Moved Airport to be closer to Initial base 5- Moved HQ to be near Weak Side yet still close to the middle of the map 6- Added port to promote landers or blackboats to reach the middle faster Potential Fixes: |
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