Creator: ViridisViperz || First Published: 10/05/2023 || Players: 9 || Size: 47x37
Categories: None
Rating: 5.50 in 2 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
ViridisViperz (05/13/2024 02:13am | Edited: 02/06/2025 03:59am):
2 v 2 v 2 v 2 + 1 (Wildcard)
Raedel (02/06/2025 06:08am):
I think the layout makes the concept suffer a bit, but I respect it.
210000BF (02/06/2025 06:46am):
I want to know why OS is missing 1 infantry
ViridisViperz (02/06/2025 10:34am):
To appease the FTA obsessed panel of hipster-judges who hold dominion over the entire meta.
In addition, I always end up playing as the most handicapped army. Which is fair because I
made the map and know its optimal solution(s).
ViridisViperz (04/15/2026 10:30pm):
4-16-2026

Added some QOL changes. Central army can "detect" the position of other armies using its strategically placed labs.
Mountain-blocked labs give the central army a bit more presence and a "creeping factor" that allows them to produce infantry.
It's a race against time for the other teams. They need to contest the central region otherwise Jade sweeps everyone.
Simutaneously once Jade goes down the 4 teams must fight for superiority.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.