Creator: LaskaLarnar || First Published: 09/06/2023 || Players: 7 || Size: 50x50
Categories: None
Rating: 5.00 in 2 ratings
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Comments:
LaskaLarnar (09/06/2023 10:22am):
a last hope for Mankind

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Synopsis :
Earth is mearly destroyed by an alien invasion.
Nations fall, one by one.
Survivors discover the center of the power of the alien, a gigantic nuclear generator, very well defended.
This however needs water cooler, from too adjacent lakes.. it might be an opening.

The last six great surviving nations united to send there last forces in the battle, and destroy the reactor.
The alien... feel the danger, and gather its own forces.

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Idea behind the map :
BH is of course the bad guy. lots of initial cities are threatened and he must make a lot of choices at the beginning.
The united nations have all forces and weaknesses they have to play with.

Suggestion for matches :
- I suppose it can be used in FOW, but it's meanly thought for Std
- Better used tier 4/3 CO + Rachel and Sami
- ban BB, PipeRunner, Stealf
210000BF (09/06/2023 10:30am):
呵呵
Shadow Star (09/06/2023 11:24am):
14 HQ for black hole is, going to be really rough. even with the large advantage that he has to start with, a single hq cap and
the game is over.

Now then. as a 6v1. Black Hole should theoretically have slightly less building facilities and slightly less property than the six
nations combined. (it's difficult to get that sweet spot between balancing production facilities and cities on the 1 side versus
the 6 side.)

I would say that the center is going to be fairly difficult to assault, but the two corners that black hole has with fairly low
production and a hq will be easy to take down. Yellow and Red should be able to race the bottom corner, and green and
blue should be able to race the top corner. Red and Amber look to be mostly distraction. There aren't a lot of neutral property
to fight over. Starting property looks a bit off.
OS: 6 production, 5 non. (roughly 16 ish cities and 1 base nearby for easy capping, 5 of which is Black Hole starting)
BM: 4 production, 7 non. (roughly 15 ish cities and 3 ports and an airport for easy capping, 3 of which is black hole starting)
GE: 8 production, 9 non. (roughly 12 ish cities and 2 airports for easy capping, 9 of which is black hole starting)
YC: 5 production, 3 non. (roughly 13 ish cities for easy capping, 3 of which is black hole starting)
RF: 3 production, 10 non. (roughly 7 ish cities for easy capping. 2 of which is black hole starting)
AB: 4 production, 14 non. (roughly 6 ish cities for easy capping.)
BH: 17 production, 49 non. (roughly 36 cities for easy capping. 4 airports, 1 base, 3 ports for easy capping. roughly 4 of
which are allied starting)
Remaining neutral property is fairly spread out. the amount of ports is very high.

If black Hole is smart they should wipe out green and Yellow. and then the rest should fall pretty quickly. Assuming they don't
get hq rushed. defending 14 hq is quite difficult. even with 12 of them fairly well guarded.



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