Creator: anon35 || First Published: 09/11/2023 || Players: 9 || Size: 49x43
Categories: None
Rating: 4.33 in 9 ratings
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Comments:
anon35 (09/11/2023 01:10am | Edited: 09/11/2023 08:39pm):
Rome has fallen, millions must die. Now with 20% more backstabbing.
Based on the Mediterranean, around the year 450 AD losely inspired by Rome's map
(https://www.worldhistory.org/uploads/images/14250.png?v=1677106688),
in which Rome's falling apart, so their good's are up for the Empires or factions around it, which are the following:
- 450AD/Today
OS: Toledo, Visigoth Kingdom/Madrid, Spain
BM: Hun Empire/Minsk, Belarus
GE: Thuringii/Berlin, Germany
YC: Tripolitana, Vandals/Tripoli, Libya
BH: Ancyra, Bizantine Empire (Western Roman Empire)/Ankara, Turkey
BD: Alexandria, Bizantine Empire (Monophysites)/Alexandria, Egypt
AB: Tangier, Mauretanians/Tangier, Morocco
JS: Serdika, Bizantine Empire (Destroyed by Huns by 450)/Sofia, Bulgaria
PL: Orleans, Syagrus/Orleans, Paris

Recommended settings:
To be played in FFA, works with standard settings, Fog, or High Funds. Set Mega Tanks to be unlocked from capturing labs.

Recomended tiers:
T0: Hachi, Colin
T1: Hawke, Kanbei, Sensei, Grit, Drake, Javier
T2: Eagle, Kindle, Olaf, Nell, Sasha (It's like playing w/out COPs), Von Bolt, Sturm
T3: Andy, Lash, Max, Rachel, Sami, Adder, Flak, Grimm, Jake, Jess, Jugger, Sonja

No FTA changes, BM has more cities to represent the Huns and since they are the furthest away from Rome.
Enjoy!
Joly (09/11/2023 07:42am):
Looks great, looking forward to playing on it.
FunnyManInAClownWorld (09/11/2023 10:33am):
West has fallen 🤯🤯🤯🤯🤯🤯
Meta Rexy (09/11/2023 02:46pm | Edited: 09/11/2023 02:50pm):
This map has too many comm towers. If everybody has one, the reward for eliminating an
opponent is already huge, let alone chaining multiple eliminations and stacking more than 2
towers. Either remove the neutral comm towers, or remove everybody's pre owned towers. If you
insist on keeping this many towers, I recommend isolating the pre owned towers on the side of
the map so that the only way to take another player's is by capturing their HQ. On that note,
Javier needs to be banned here. Taking out just one opponent and getting 2 towers makes all of
his units broken.

Italy is too easy to defend for the first player to reach it, and the neutral base is simply overkill.
The lack of shoals make the territory easy enough to defend as is without constantly building
reinforcements from it. Having a funds advantage and an extra port in a map without airports
is already enough of a boost.
ShiningForce4 (09/11/2023 03:39pm):
Europe isnt connected to africa...
ShiningForce4 (09/11/2023 03:42pm):
Ban Javier
anon35 (09/11/2023 07:26pm):
@Meta Rexy
Well the comm towers per player was a bit of a last second "experimental" thing, trying to take a page out of league games
that focus on more aggressive figths, however because this is a beta I though of making them neutral (So you have to
capture them, still in the same position) or outright removing them, but I agree with comm towers Javier is either T1 or even
T0.

On Italy, I believe that since the land access is divided, with OS, PL, GE, and JS they'd have to fight before getting in, and in
the sea it is between AB, YC, BD, and BH, so I doubt whoever goes there alone will be able to single handely take the base,
unless it is late game and some players have been defeated, it is going to get locked in by other players through land or by
battleships on the sea.
You are right about the lack of shoals and that is my bad, I will add more shoals when there is a final version of the map. so
the Africa/Middle East Players can land easier.



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