Creator: dision || First Published: 09/30/2023 || Players: 6 || Size: 36x36































































































































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Comments: |
Havetts93 (10/09/2023 08:59pm):
Nice. |
Meta Rexy (12/20/2023 11:50am):
Nice. |
Meta Rexy (12/20/2023 11:58am | Edited: 04/16/2024 09:17am):
Just to confirm, teams are Orange, Yellow, and Black VS Blue, Green, and Red? The FTA counter doesn't make sense otherwise. |
Shoop_92 (03/14/2024 10:45pm):
Just finished a 3v3 Fog game on this map, overall it worked really nicely! We played left side vs right side, or ABABAB teams. Interestingly, the bottom left and top right corners were eliminated at almost the exact same turn, so there may be a veeeery slight weakness in those positions. They didn't fall until turn 35 or so though so I don't think the imbalance is all that noticeable. Overall a very enjoyable map for team play |
Meta Rexy (06/14/2024 08:51am):
KatLab (https://awbw.amarriner.com/profile.php?username=KatLab) broadcast a map comment during a match I organized here, and I think it's relevant so I'm pasting it below: "I didn't want to start a rant from the very beginning because I was hoping that the significance of it would turn out to be far lesser than expected, but this map has a really awkward balancing issue. Three FTA counter units belong all to one team and even the order in which turns are taken does not justify that. While it may have been weird to the very first player to move having a "FTA" counter, this seems more reasonable when having an isolated look on the fronts where battles are expected to be taken: Clearly - for each team - one player is sandwiched between to opponent that are closing in on him. BM in the top vs. GE and RF; WN vs. BH and YC in the bottom. And while these isolated matches have the same turn order (A,B,B (top); B,A,A (bottom)), in both cases it's Team B ending up with a FTA counter unit. What this essentially means is that from the start of each round, team B is half a turn ahead to attack in the top and half a turn ahead to defend in the bottom." |
Meta Rexy (06/14/2024 08:53am | Edited: 06/14/2024 08:54am):
Note that the above comment was made during a game with mixed teams (OS + YC + BH vs BM + GE + RF). However, I believe these issues are not improved with unmixed teams (left VS right as Shoop_92 states) because then the FTA counter makes even less sense. |
dision (09/16/2024 04:32pm):
If you have ideas on how to improve the fta im all ears. teams are indeed supposed to sandwhich middle players. |
Velerium (11/17/2024 01:44am):
I disagree with the opinion that only one player per team is sandwiched between enemies, any two armies can gang up on the one they surround: the water separating the two halves is barely a nuisance to that end. If you really wanted to change FTA, as inconsequential as that is on such a large map, maybe only give an infantry to BH and RF? They're on two different teams, and are the last ones to act. Also symmetry! Again, I don't think it's important, and the map is perfectly playable and fun as is. Nice job, man! |
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