Creator: Havetts93 || First Published: 09/21/2023 || Players: 2 || Size: 22x22
Categories: B-Rank, Fog of War
Rating: 4.70 in 10 ratings
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Comments:
Havetts93 (09/21/2023 01:49pm | Edited: 09/21/2023 01:53pm):
This map is a slight edit from the original Tornado Road made by SuKo02, also known as Sami-YXL.
https://awbw.amarriner.com/prevmaps.php?maps_id=99081

The change from the original is the pre-owned comm towers have been changed into neutral comm towers. The reason for
this change is to lessen the impact of the opening stage of the map, if an opener goes poorly instead of two comm towers to
zero, it will be one comm tower to zero. Not having your comm tower early is often not a game losing position, but when its
two comm towers to none its quite significant.
likegel (10/01/2023 07:27am | Edited: 11/24/2023 02:32am):
"Not having your comm tower early is often not a game losing position, but when its two comm towers to none its quite
significant."

I don't think so.

As we all know, Javier can confront T1 co when he has one tower, but without a tower, he may even be crushed by T4 co

On the other hand, one tower can stably 2HKO, while for commanders lacking attack power (such as Jess, Sonja,
Sturm), 80+10/80(and 90+10/90) is much greater than 100+10/100

The design of the original map is to exchange control of the towers and give the advantageous party the opportunity to end
game when they have two towers.

edit:
Of course, early contestable towers were a very poor design. It means that random numbers determine the direction of the
game

When both sides are infantry, the infantry hits 3 defense infantry and the damage is 38-44

That is, it may be set to 6hp or 7hp, but being set to 7 cannot prevent occupation, and being set to 6 is enough

So whether the disputed area can be occupied when each infantry is deployed is determined by a random number

If this is a tower, then the random number is amplified to the extent that it determines the outcome.

But all you need is one tank and one infantry, which can be used for 2 hours to eliminate the influence of random numbers.

The most important reason is not contestable towers

is contestable towers, placed near the factories of both sides. Early infantry battles determined the direction of the
game

Since someone doesn't understand, then explain.
Also, don't ask the silly question "Since when is Sturm a tier 4 Co? You decided he is a tier 4 Co? You have the stats wrong.
Sturm is 80 fire power and 120 defence with no com towers on all unit.", this is just an example.
In hf, Sturm is optional, and more towers there are, the more advantageous it is for him
Thavidu (11/14/2023 02:02am):
Equal income = 23K
COMMANDERWOLF (11/17/2023 12:10pm):
Since when is Sturm a tier 4 Co? You decided he is a tier 4 Co? You have the stats wrong. Sturm is 80 fire power and 120
defence with no com towers on all unit. Javier is 100/100 with no com tower and has a 20% daily defence on indirects and gets
10% defene passive defence besides the normal fire power of 7% to 8% increase in fire power. Javier does get stronger when
he gets more Com towers than most Co's get.



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