Creator: Bowwy || First Published: 07/09/2006 || Players: 2 || Size: 30x30
Categories: None
Rating: 1.67 in 3 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Bowwy (07/09/2006 08:07pm):
This Map is simple. Defeat your opponent in Each Front. When you win a front, you can
brake the seams.
amthc356 (07/09/2006 09:37pm):
after one HQ is captured, the game ends.
Bowwy (07/10/2006 10:06am):
Crap. Anyways, the map is still playable. I'll take out the Pipe Seams
Bowwy (07/10/2006 11:25am):
Now the map is meant to have a good defense and offense on each front. Air, Water, and Land.
Henderson_AWBW (07/20/2006 03:17pm):
if you lose all infantry oon the air front that front can no longer be won on...
This map smells

amthc356 (07/26/2006 09:48pm):
BM's going to win the navy front because they can make and move subs while OS can't. get
rid of some of the shoals.
Heartless (12/22/2006 03:20pm):
amthc sez the truth.
Agentomega (07/05/2007 06:57am):
To make this better, take out shoals w/ the navy front, add like 1 or 2 factories on the air
front, take out all but 1 hq per team, and add back in the seams. The shoals and the
factories are the most important part.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.