Creator: haite || First Published: 11/12/2023 || Players: 3 || Size: 19x17
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
haite (11/12/2023 12:39am):
Postmortem over the version 1, in case anyone cares: - My original idea of a higher tier CO vs lower tier sounds fun to me on paper, but it's hard to enforce. So I found it to be easier with map advantage. Maybe not as fun, but is what it is. - As such, the map is much more "balanced" I hope. Boss player has a com tower, one neutral city for the grabs and an infantry at the base. - Green is the last, so he gets an infantry, but at the weak side. - Version 1, each player had one factory at the centre, which I found it boring. Doubling might lead to some infantry issues, so I'm still not sure how to improve it entirely. - Lots of options; centre has a sweat base meant for tie breaks. Sides have airports to make pressure. And around centre has ports that can have many uses if the player has the cash for it. Hope it's better than last version! |
|
haite (11/16/2023 03:44am):
2.1 Version: - Changed for no head start from any team. Before the lone player had +1 city and a com tower, didn't work out. That player quickly became too oppressive. Forgot to mention above, but meant for 1 x 2 fog |
|
haite (11/16/2023 02:14pm):
2.2: - Added a city for the opposing players so red can't head start with tech up - Added pipe seams for corners so players can have a easier access to airports |
|
haite (11/17/2023 05:14pm):
Notes for future 2.4: - Remove red's South infantries - Swap com towers with airports and airport for com tower - Change middle roads around base for forest so it delays whatever comes out of it - Reduce number of red's factories for 3 in the North but keep number of properties |
|
haite (11/30/2023 12:01am):
2.5 moved away the cities from red. And that's gonna be the last update to this for a while. I think it's somewhat balanced, just because it's so small, starters matter a lot. Not perfect, but one of the best out there if may I say, for 1x2. |
|
haite (11/30/2023 12:02am):
Special note, as right now, because the map was edited several times, it bugs on weather change. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites