Creator: TwoYearsGone || First Published: 02/03/2024 || Players: 2 || Size: 22x22
Categories: C-Rank, Fog of War
Rating: 4.00 in 5 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
TwoYearsGone (12/05/2023 01:20pm):
For fog
Meta Rexy (12/11/2023 01:54pm | Edited: 12/12/2023 04:37pm):
The difficulty of balancing a map with an entire row of teleport tiles stems from our
tendency to favour a balance of strong and weak fronts. Here, I'm seeing just one giant
front. I think if the central terrain was more difficult and better divided the fronts,
it would require players to be more committal with their unit movements.

Edit: I noticed the map edits made since this comment. This does look interesting. The
use of transports may turn the center into a meat grinder since units unloaded as close
to the center as possible can attack enemy units that also just unloaded in one turn.
You may want to introduce a barrier between the landing zones to avoid this. That, or
the landing zones should be pushed back (they detract from the teleport tile shtick
anyway)
TwoYearsGone (12/13/2023 04:22pm):
Update: Took Meta's advice (twice) and added a bridge between the mountains to prevent lander shenanigans. Also changed
the layout of the cities near each HQ to feel less claustrophobic.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.