Creator: TwoYearsGone || First Published: 02/03/2024 || Players: 2 || Size: 22x22
| Categories: C-Rank, Fog of War | ||
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| Comments: |
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TwoYearsGone (12/05/2023 01:20pm):
For fog |
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Meta Rexy (12/11/2023 01:54pm | Edited: 12/12/2023 04:37pm):
The difficulty of balancing a map with an entire row of teleport tiles stems from our tendency to favour a balance of strong and weak fronts. Here, I'm seeing just one giant front. I think if the central terrain was more difficult and better divided the fronts, it would require players to be more committal with their unit movements. Edit: I noticed the map edits made since this comment. This does look interesting. The use of transports may turn the center into a meat grinder since units unloaded as close to the center as possible can attack enemy units that also just unloaded in one turn. You may want to introduce a barrier between the landing zones to avoid this. That, or the landing zones should be pushed back (they detract from the teleport tile shtick anyway) |
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TwoYearsGone (12/13/2023 04:22pm):
Update: Took Meta's advice (twice) and added a bridge between the mountains to prevent lander shenanigans. Also changed the layout of the cities near each HQ to feel less claustrophobic. |
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