Creator: doctorSalt || First Published: 08/10/2024 || Players: 2 || Size: 30x23
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| Comments: |
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doctorSalt (07/22/2024 01:46am | Edited: 04/18/2025 01:37am):
Recommended play settings: Fog of war enabled, 1000 funds per property, black bombs only unit disabled. Use Tier 2 (Sasha, Javier, Olaf, Eagle, Max, Lash, Sami) or Tier 3 (Jake, Drake, Andy, Rachel, Sonja) play with capture limit of 32 properties Icecaps has been designed to weaken the power of tanks, and as such, recon and battlecopters are both stronger than & often built in larger quantities than tanks T1 is: Nell, Kindle, Grit, Sturm, Hawke, Von Bolt(likely nonviable), Kanbei(likely T0) T2 is: Sasha, Javier, Eagle, Max, Lash, Sami, Olaf T3 is: Jake, Sonja, Andy, Rachel, Drake, Adder(banned to T3, likely nonviable) T4 is: Jess, Koal, Grimm |
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doctorSalt (07/22/2024 01:46am | Edited: 02/20/2025 08:36am):
~map changelog~ Reset for public release. |
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doctorSalt (08/10/2024 02:02pm | Edited: 04/20/2025 04:50pm):
CO's that still need more testing: grimm/koal/jess (T4), Grit/Von-Bolt(T1/2), Kindle/Nell/Hawke/Sturm/Kanbei(T1/0) Javier(T3) |
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doctorSalt (08/11/2024 01:40pm | Edited: 04/18/2025 01:35am):
(extra claimed comment) I think I finally understand why this feels good to play despite its odd layout: I've accidentally created an AWBW MOBA map. mid lane is the mountain and surrounding 6 properties, top and bottom lane are the island & port chains, & jungle is the comm towers(inner jungle) & the city pair (outer jungle). if you lose control of the jungle or the lanes, it becomes way way harder to fight over adjacent lanes/jungle. |
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Rock Golem (01/27/2025 06:34pm):
Olaf will die here at all costs! Right Dr? |
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doctorSalt (02/01/2025 05:17am):
yeah I've tried my best to basically make olaf a T2.5 co |
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