Creator: StarFlash251 || First Published: 01/21/2024 || Players: 2 || Size: 19x19
Categories: A-Rank, Fog of War
Rating: 3.52 in 29 ratings
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Comments:
StarFlash251 (01/17/2024 03:48am):
Original map by SamiYXL: https://awbw.amarriner.com/prevmaps.php?maps_id=74653
Thavidu (01/22/2024 03:17am):
Equal income = 19K
jobriq (03/31/2024 02:37pm):
What the useless black boats doin
killerjays (03/31/2024 09:05pm):
They're probably alerting when the airport is getting captured during capture phase. It also shows whenever any air units pass
by it (Until it's destroyed).
CommanderFox (04/05/2024 07:49pm):
I don't like low income maps. This one is 19k.

The enemy black boats are along the path flight of air units so if you buy a air unit, your air unit will struggle because you
don't have don't have the element of surprise and that same turn they see the black boat, they bought an anti air, which is a
8k investment. Another reason air ports are handy capped is you would have to invest a lot of air units which can be easily
countered by anti air and if you can afford 6k for an artillary to shoot it, that fine. However that means, you have 6k less
controling the center.

The air base is just a trap with that black boat until they rework and edit the map.

The map would be more liked if it had more income on the map espically if it is chain towards the air port in the corner which
gives more income and value in going towards the air port. Without this change, I consider this map without air units being
used and is plain map with only ground units. The only plus about this map is it isn't a low base map on standered on global
league. Right now, it is a Fog war map in global league. This map shouldn't be in global league both original and edited one
since there are still problem with both maps.

The enemy black boat really hurt the element of surprise on air units. The ground units have an element of surprise. The
map has no real brake up on fronts in switching. Air units are on par with anti airu on movement in the middle of the map.
they have and slow down the anti airs that are following it. It can't stay safe flying over a mountain ridge or a river in the
center of the map or wood. There is not enough disturbence with anti air following the helicopters. It is also hard to refuel air
units unless you buy an apc or go straight back that air port or merge units if the anti air actually didn't 1 shot the helicopter
when encountered. Map also doesn't have enough roads connections to even consider using Koal especially around the
contested cities. The map ranking on this map should be edited for these reasons.
gh_st (04/11/2024 11:17pm | Edited: 04/14/2024 07:42pm):

Standard player (08/25/2024 07:59pm):
I like the black boat idea
BongoBanjo (11/25/2024 11:55am):
Too stally for live play imo. Indirects are too good on the 1b side with air units being underwhelwing due to bboat information
and being that far back. Cracking open the 1b or getting the HQ isn't realistic in 30 days with the defensive terrain favoring the
defender massively. If you win early, don't push past the com tower, you will just lose all your lead. The only real win condition
in live is to win by property count with the lab or by being able to deny the island property on the edge from the attacker with a
rocket or something and that's not very fun
MildToucan (01/12/2025 03:05pm | Edited: 01/12/2025 03:07pm):
This map is *hellish* if you're playing against Grit. Even if you play as Hawke or Von Bolt and get *both* comm towers and a
massive income lead, if there's no day limit such as in the GL you *will* have the most hellish time imaginable trying to
actually convert your advantage into a win.
The single base can be covered by a Grit rockets on 05,03
Grit makes this insanely stalley and makes it ridiculously difficult to actually convert into a win.
If this map is going to be on the Global League where there is no day limit, either lower the capture limit to be a legitimate
win condition (it's currently *27*, meaning that with the income parity being at 19 props for each side, you need to capture
*8* of your opponent's side's properties. Insanely hard to realize against Grit or any CO that can use indirects and terrain
well enough to defend the 1 base side and the HQ alike) or, the map should not allow certain very stall-oriented or indirect
oriented COs, such as Grit.



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