Creator: Bluebeluga || First Published: 04/21/2024 || Players: 12 || Size: 50x50









































































































































































































































































Categories: None | ||
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Comments: |
Bluebeluga (04/21/2024 10:35pm | Edited: 05/25/2024 01:31pm):
This map was made with the following teams in mind: #1 OS, BH, RF, BD, JS, PC #2 BM, YC, GS, AB, CI, TG Inspired by maps such as Final Skirmish by anon35, this map is divided into 3 segments: Sea, Land, and Sky, with each side having two nations as the primary forces in those corners. Team teleporters allow nations to send troops (some which may not be found in a segment) to assist one another. This is the second map I have made, and I hope to continue balancing it in the future. Please comment with any suggestions! |
Meta Rexy (04/23/2024 11:54am):
Add roads to the land front so wheeled vehicles aren't useless. Comm towers too close together especially on naval front. A single battleship can stop captures on both of them. Also airports and missile silos right along the front lines are not balanced. First to the center gets all of them, and the loser gets steamrolled. Move the airports further back and reduce the number of missile silos on the map. Ban mass damage or drake's fuel drain will ruin supply lines on the aerial front without black boats or APCs to refuel. |
Deathraven13 (04/23/2024 01:31pm):
No FTA and remove missile silos. |
Floortje (04/23/2024 07:58pm):
4 bases is a ton for the middle. Going to have infantry walls/meatgrinders 6 rows deep. Add roads for rockets/recons and possibly more funding for naval teams (problem is, they can use that funding for ground units to send elsewhere, so they could act as proxy neo tank suppliers) I love the concept though |
4ldwin (09/26/2024 03:34am):
So far I'm really enjoying this map, but here are some suggestions: All lanes 1. Add roadways in all three lanes. Doesn't have to be a continuous road, just some roads to allow wheeled vehicles travel a little easier Sea (Left lane) 1. More cities for more income 2. Make islands bigger with 1-2 more cities instead of tiny islands with only 1 city 3. Swap location of com towers and missile silos 4. Move the right side army's furthest right ports to the corner of the land so they could also send units to other lanes a little easier 5. Add reefs (might be more necessary for fog games) 6. Maybe add ports with invisible units closer to the frontline so naval units can heal/refuel Land (Middle lane) 1. Remove ports 2. Give each CO a lander Air (Right lane) 1. Swap river from the right side to the left side so naval units could support both sides of the middle lane 2. Have zigzagged or multiple paths in the mountainous terrain so both left and right CO's could have land units |
ViridisViperz (02/09/2025 11:02pm):
I liked this map, unfortunately my game ended prematurely. My only suggestions is to give the naval lane B.Boats to start, and to put factory's on the islands to encourage lander usage and help the overall pacing. |
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