Creator: ShadowRider || First Published: 07/17/2006 || Players: 2 || Size: 11x11



























Categories: None | ||
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Comments: |
jhuni (09/21/2006 05:57pm | Edited: 09/28/2006 04:20pm):
STA... Not as much though cause the extra infantrys on both sides that arent for balancing fta |
RedlineM203 (09/20/2007 02:04pm):
Interesting.. a map has the same name as mine? |
Power_of_Dance (02/23/2008 09:56am):
I'm playing on it currently, and to be honest, I love it. I think there might be a little STA, but that's something that's kind of hard to balance out in a map like this. I'd say to take an Infantry out and put a GS city near the other country, but that takes some of the spice out of the map by forcing you to capture that property first. It's a little indirect-heavy, but what maps aren't? I'll give it an 8/10. A fun, semi-short map. |
blanci1 (11/28/2008 11:26am | Edited: 06/23/2009 02:43am):
... is it really clear if there is sta ? its as if the counter infantry wasted precious time going to the HQ not actually getting any nearer to the base ! ....so the first player actually gets the base first though the 2nd player surely gets compensation later with the extra infantry ... seems pretty complex and so probably pretty fair in practice? Having played the map .... if 2nd player with the extra infantry is sami then that might be too much ! |
Tyrantboy (07/12/2009 05:09pm):
i won on it hehe :D 2 neo and 2 md tanks ^^ |
Nyvelion (09/25/2012 04:05pm):
If anything, this map still has fta. Getting to the neutral base first is a pretty big advantage. |
Rockoe10 (09/25/2012 10:13pm):
I beg to differ. I believe this map has a slight STA. Though Red will capture the base one turn faster than Gray, Gray will still be up two turns in capturing a city. |
Veritech (12/17/2013 07:04pm):
I'd say the STA is fixable by moving the GS infantry on the base down one space. |
Nyvelion (04/15/2014 04:05pm):
"beg to differ"? Now you just sound like a douche. |
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