Creator: el_B || First Published: 07/18/2006 || Players: 4 || Size: 20x20
Categories: None
Rating: 6.00 in 2 ratings
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Comments:
el_B (07/18/2006 11:16am | Edited: 07/18/2006 02:23pm):
Ok, this is kind of a hide&seek map. You try to conquer your opponent's HQs, while
protecting yours and your Infantry.

Rules: (Read them if you're going to play on this map)
Teams: I don't like teams here, but if you want to...it's up to you
FoW: FoW must be on.
Weather: Clear is preffered, but Random works for some randomness : P
Funds: Irrelevant
Capture: You can set the Capture Limit to something between 23 and ~40, so the first one
to capture any HQ will win, if you prefer a faster gameplay.
And notice in the game comment, that people should check out the rules.
Unit Bans: Just in case, someone deletes his subs: Ban all Sea Units.
Co Bans:
- Hachi, because building units in a pure-predeployed map is cheap.
- Eagle, because a) less fuel usage for air unit, b) devastating SCOP on this map
- Javier, because of way too many Com Towers.
- Sami, because of evil Infantry and an even more evil SCOP.
- Sensei, because of Infantry spawning thanks to COP ruining this map.
- Sonja, because her SCOP totally destroys this map.
- Every CO with damaging powers, as I have a slight feeling they might be enough to offset
the OHKOs.

Oh, and Grit isn't broken here - hooray.

Important note:
In the current state of the map it is impossible to finish the game after everyones
Infantry died. I try to change this in the future, but I need some good ideas for it. If
this case ever occurs, be kind and set a draw.

Ok, the game:

- The subs are only there for granting vision, you can't destroy them, but they also won't
do a thing. Make sure you hide them in your first round.
- The Airports are partially uncaptureable and generally offer supplies for your airforce.
You can't build Units there, however.
- The Cities are just there for resupplying your Infantry and APCs.
- The dozen Com Towes per player are obviously there to grant an OHKO on everything to
speed things up.
- Forests are good places to hide your Infantry and APCs in.
- Make sure you use the "Set Path"-option if you're going into the center of the map. You
won't avoid enemy ports otherwise (You can't walk over them because of the subs).

Your Units:
- Infantry: Keep it alive at all costs. If it dies, you've basically lost. Use it to
capture the HQs. (Obvious, no?)
- APC: Use it to lure enemy, to block a pass, to resupply and to transport your Infantry -
Your opponent won't see if its loaded or not.
- T-Copter: Use them like the APCs, minus resupply. They can, however, transport Infantry
over the sea terrain.
- Stealths: Your hunter. Hide them and ambush your enemy, if you think the time is right.
They are the key to winning, make sure you resupply them often.

Way too long comment, but nontheess, have fun playing on the map. Report any game/balance
issues here and remember, it still is in a testing state.
sirfuxalot (07/18/2006 02:33pm | Edited: 07/18/2006 02:34pm):
...All the units are invincible I think. Maybe that's just with Javier.
Shadow Star (07/18/2006 02:34pm):
comment in thread.
el_B (07/18/2006 02:37pm):
Only Javier units are, yes, thats why he should be banned.
jhuni (07/18/2006 05:08pm):
People rarely follow rules that they dont have to follow this map would only be played as a
private game.
LaLaLash (05/25/2007 11:34pm):
I find the idea of a map with rules to follow as to playing quite a change. A good change
none the less, but as jhuni said, I won't find many willing to play the "right" way T.T
Nyvelion (10/02/2012 02:30pm):
Sucks to play as BH.
DSMaps (06/12/2021 07:02pm):
https://awbw.amarriner.com/prevmaps.php?maps_id=85043



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