Creator: Azarel || First Published: 03/07/2024 || Players: 2 || Size: 25x12
Categories: B-Rank, Base Light, Live Play, Standard
Rating: 2.80 in 5 ratings
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Comments:
Azarel (03/07/2024 08:41pm | Edited: 05/14/2024 09:02am):
Standard


Edit: Airport has been pulled farther back into the corners (and an extra city has been added where the airport used to be) and there's now 2 Labs.

Terrain has also been slightly modified, most notably one of the spots for arty locking has been removed and it's not as easy to box in the center base with blockers.
Relyks Gaming (04/27/2024 07:14pm):
2/10 Rating: First of all, Sami Ban. Second, this map is way too enclosed. There is very little room for units to move around
from the middle bases. With very little income, it is difficult to get past the capture game without you throwing after a few
turns because you or your opponent makes a mistake. Because it's two-base, the lab capture is too easy once a player
gains a slight advantage over the other in the early game. It is just designed horribly in my opinion.
Overall, it is just a bad map. I think the look of the map is diverse and colorful, but that doesn't make it great. It's just too
clustered for normal game play.
Azarel (05/13/2024 07:22am):
Sami is usually the absolute worst T2 CO on base light maps and gets hard countered by Max (who might be T1 on the map ig) so I doubt Sami would require banning, unless somehow both Max and Sami get put in T1 and VB is banned.


However the Labs should perhaps be moved, or there should be 2 Labs on the map, to make the map playable post-base trade.


The optimal early cap route from the center does lead toward enemy Lab so if Sami is an issue it would probably be because of that too.
Azarel (05/13/2024 07:42am):
Looking at the map again I probably should make the airport less forward cause it's very strong and building AA on weak side is crippling even if you get airport lock in 2 moves.
Humita (08/06/2024 04:40pm):
I think this map could play better if it's less wide by a few tiles so it's less 1v1. I also think it could use some more hard terrain
in the middle since unit count is so low.



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