Creator: rip_ || First Published: 02/25/2024 || Players: 2 || Size: 22x18
Categories: A-Rank, Global League, Fog of War
Rating: 4.89 in 36 ratings
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Comments:
Thavidu (04/11/2024 02:24pm):
Income parity = 24K

ScottTape (04/30/2024 02:45pm | Edited: 04/30/2024 02:45pm):
Lower level/mid-level player here, but this map feels stall-y. It feels like you'd hit the capture limit more quickly than you'd get
both satellites and at least in a recent game I've played, it's felt easier for myself and my opponent to protect our comm towers
and respective corners. There are almost no obstacles in the middle to prevent an easy front-switch/wide range of coverage for
even just a small tank. I'd add some mountains or rivers to the split up the fronts a bit more or drop the satellites in favor of a
single HQ placed a little more closely toward the enemy comm tower (though in fairness I have no idea if there'd be hq rush
cheese stuff that could be introduced).
TheMapCommittee (05/27/2024 01:19pm):
Sorry everyone, we are working hard to get you new maps that provide a challenge and are still enjoyable. Will try to do better.
rip_ (05/27/2024 02:40pm):
omg it's the map committee
UWV (06/09/2024 09:26pm):
change the 3rd base reinforcement time its so bad its a 2 base map basically
UWV (06/09/2024 10:30pm):
just switch the corner base and the airport cmon man wtf how does the "map committee" approve maps like this that kinda
blow
UWV (06/09/2024 10:37pm):
or remove the random pipe and pipe seem in the back make the 3rd base the city next to the edge of the map and the pipe and
mountain, put an enemy city in the corner and do the ol' 1 inf and 2 inf starting thang and let them capture the 3rd base
UWV (06/14/2024 10:33pm):
rip_****_***_***_*******_******
UWV (06/14/2024 10:36pm):
this map will last longer than the EU at this rate
UWV (06/19/2024 08:20pm):
like honestly this map needs major changes to be in the global league, how its A rank idk.
UWV (06/19/2024 09:46pm):
2.40 rating lmao
𝘙𝘪𝘻𝘦 (06/20/2024 11:34am):
look the rating improved!
Shikabane (06/20/2024 11:46am):
I dont particularly like this map alot. but im rating it 10 to bump the rating up to 3
UWV (06/26/2024 11:38pm | Edited: 06/27/2024 07:47pm):
wow
UWV (06/26/2024 11:40pm | Edited: 06/27/2024 07:47pm):
!
buildthewall (07/03/2024 11:13pm):
an HQ instead of 2 labs would be nice
Le lieu tenant (07/18/2024 07:35pm):
Income parity = 24K
DON'T MINDLESSLY COPY AND PASTE
Le lieu tenant (07/18/2024 07:42pm):
10/10, it's way better than many maps we saw in the pool through the years, and tho i'd rate it lower usually it deserves better
than 3/10. Idk where the spite come from, the map does not become stally except if both players are weak-kneed, because of
the pipe separating the bases to create a weak side with vehicles and strong side with infantry mainly, plus it's fun to have
stealth fighters and high income in fog!
UWV (08/02/2024 09:08pm | Edited: 08/02/2024 09:10pm):
this map is so great! vote harris 2024
Rutherford Gaming (08/08/2024 06:42pm):
this map is so boring! vote harris 2024
Sharkastic (08/31/2024 01:53am):
this map is so okay! vote someone 2024
Starduster (09/05/2024 07:45pm):
WTF T2VB???!
Rook44 (10/28/2024 03:24pm):
This map is a map of all time! Vote Harris 2024
CommanderFox (10/30/2024 03:58pm | Edited: 10/30/2024 04:00pm):
Uv, this map has 2 labs instead of a HQ. It would highly be more better with some more woods hide units in. Yeah directs are
pretty strong on this map. It is too exposed to line of sight which give more clarity which side peoples units are on and it
would give more chance for indirect. It would prevent stalling because of unknown factors. You can get pushed off with
movement CO’s. Yeah there is a lot of front switching involved. It would be nice for some black boats to block certain places or
give gas to units. I’m not sure what a pre deployed apc would do since it means free reign on going anywhere.

Raedel (12/16/2024 01:30am):
Front switching? Eh?

Just swarm your units in the centre while your opponent separates in a pincer.
Then you easily take the row of contested properties to pick whichever corner you want next.

If they have the same idea, well it's pretty much a stall ¯\_(ツ)_/¯
since you don't want to invest too heavily into those isolated corners
Böser (03/13/2025 10:55am):
Fine Map. Can get stally. It seems to play fine with good play but if get sloppy in positioning advantages are quickly lost without a huge power shift.

This is likely due to the higher income of this map.

UWV hasn't even played a match of this map thats lasted 20 turns, dunno why they're spamming



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