Creator: rip_ || First Published: 02/25/2024 || Players: 2 || Size: 22x18

























































































Categories: A-Rank, Global League, Fog of War | ||
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For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Thavidu (04/11/2024 02:24pm):
Income parity = 24K |
ScottTape (04/30/2024 02:45pm | Edited: 04/30/2024 02:45pm):
Lower level/mid-level player here, but this map feels stall-y. It feels like you'd hit the capture limit more quickly than you'd get both satellites and at least in a recent game I've played, it's felt easier for myself and my opponent to protect our comm towers and respective corners. There are almost no obstacles in the middle to prevent an easy front-switch/wide range of coverage for even just a small tank. I'd add some mountains or rivers to the split up the fronts a bit more or drop the satellites in favor of a single HQ placed a little more closely toward the enemy comm tower (though in fairness I have no idea if there'd be hq rush cheese stuff that could be introduced). |
TheMapCommittee (05/27/2024 01:19pm):
Sorry everyone, we are working hard to get you new maps that provide a challenge and are still enjoyable. Will try to do better. |
rip_ (05/27/2024 02:40pm):
omg it's the map committee |
UWV (06/09/2024 09:26pm):
change the 3rd base reinforcement time its so bad its a 2 base map basically |
UWV (06/09/2024 10:30pm):
just switch the corner base and the airport cmon man wtf how does the "map committee" approve maps like this that kinda blow |
UWV (06/09/2024 10:37pm):
or remove the random pipe and pipe seem in the back make the 3rd base the city next to the edge of the map and the pipe and mountain, put an enemy city in the corner and do the ol' 1 inf and 2 inf starting thang and let them capture the 3rd base |
UWV (06/14/2024 10:33pm):
rip_****_***_***_*******_****** |
UWV (06/14/2024 10:36pm):
this map will last longer than the EU at this rate |
UWV (06/19/2024 08:20pm):
like honestly this map needs major changes to be in the global league, how its A rank idk. |
UWV (06/19/2024 09:46pm):
2.40 rating lmao |
𝘙𝘪𝘻𝘦 (06/20/2024 11:34am):
look the rating improved! |
Shikabane (06/20/2024 11:46am):
I dont particularly like this map alot. but im rating it 10 to bump the rating up to 3 |
UWV (06/26/2024 11:38pm | Edited: 06/27/2024 07:47pm):
wow |
UWV (06/26/2024 11:40pm | Edited: 06/27/2024 07:47pm):
! |
buildthewall (07/03/2024 11:13pm):
an HQ instead of 2 labs would be nice |
Le lieu tenant (07/18/2024 07:35pm):
Income parity = 24K DON'T MINDLESSLY COPY AND PASTE |
Le lieu tenant (07/18/2024 07:42pm):
10/10, it's way better than many maps we saw in the pool through the years, and tho i'd rate it lower usually it deserves better than 3/10. Idk where the spite come from, the map does not become stally except if both players are weak-kneed, because of the pipe separating the bases to create a weak side with vehicles and strong side with infantry mainly, plus it's fun to have stealth fighters and high income in fog! |
UWV (08/02/2024 09:08pm | Edited: 08/02/2024 09:10pm):
this map is so great! vote harris 2024 |
Rutherford Gaming (08/08/2024 06:42pm):
this map is so boring! vote harris 2024 |
Sharkastic (08/31/2024 01:53am):
this map is so okay! vote someone 2024 |
Starduster (09/05/2024 07:45pm):
WTF T2VB???! |
Rook44 (10/28/2024 03:24pm):
This map is a map of all time! Vote Harris 2024 |
CommanderFox (10/30/2024 03:58pm | Edited: 10/30/2024 04:00pm):
Uv, this map has 2 labs instead of a HQ. It would highly be more better with some more woods hide units in. Yeah directs are pretty strong on this map. It is too exposed to line of sight which give more clarity which side peoples units are on and it would give more chance for indirect. It would prevent stalling because of unknown factors. You can get pushed off with movement CO’s. Yeah there is a lot of front switching involved. It would be nice for some black boats to block certain places or give gas to units. I’m not sure what a pre deployed apc would do since it means free reign on going anywhere. |
Raedel (12/16/2024 01:30am):
Front switching? Eh? Just swarm your units in the centre while your opponent separates in a pincer. Then you easily take the row of contested properties to pick whichever corner you want next. If they have the same idea, well it's pretty much a stall ¯\_(ツ)_/¯ since you don't want to invest too heavily into those isolated corners |
Böser (03/13/2025 10:55am):
Fine Map. Can get stally. It seems to play fine with good play but if get sloppy in positioning advantages are quickly lost without a huge power shift. This is likely due to the higher income of this map. UWV hasn't even played a match of this map thats lasted 20 turns, dunno why they're spamming |
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