Creator: Creative || First Published: 03/11/2024 || Players: 2 || Size: 20x15
Categories: B-Rank, Base Light, Fog of War, Live Play
Rating: 3.33 in 3 ratings
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Comments:
Creative (03/11/2024 12:54am | Edited: 04/30/2024 03:47am):
For Fog of War
Changes :
- Renamed map to Submarine Contained Ports to make new players not trap itself by a
pre-deployed submarine, even immobile and not dived
- Moved Top Left & Bottom city to fix ABAB tank order into ABBA tank order, even with Sasha
mirrors,
Added 2 road tiles to direct new players to city chains
- Moved comm Tower near a small island to not make the game AWBW with +10% firepower day
7 or above day to day and
make lower T3 slightly more viable.
- City in middle is now not contested to avoid Turn Advantage and "win mid, win the game"
overly used strategy
- Added a bit more roads to counter stall the small island make
and used misile silos
- Added 2 more cities in the islands to encourage transports and make units more disposable to reduce incentive to safely
stall
Devio52 (10/29/2024 08:45pm):
Interesting map and fun to play once. Feels like a HQ race. I don't see many variations on alternate near-optimal capture
routes. A pre-deployed transport would enable more flexibility in this. I enjoy the ports but most of them are unhelpful due to
the shoals. I wonder is there a way to remove some shoals to allow non-transports move around the map? This could create
more choke points and increase the chance for games to stall, but opening the airports could potentially compensate for this



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