Creator: Creative || First Published: 03/11/2024 || Players: 2 || Size: 20x15





























































Categories: B-Rank, Base Light, Fog of War, Live Play | ||
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Comments: |
Creative (03/11/2024 12:54am | Edited: 04/30/2024 03:47am):
For Fog of War Changes : - Renamed map to Submarine Contained Ports to make new players not trap itself by a pre-deployed submarine, even immobile and not dived - Moved Top Left & Bottom city to fix ABAB tank order into ABBA tank order, even with Sasha mirrors, Added 2 road tiles to direct new players to city chains - Moved comm Tower near a small island to not make the game AWBW with +10% firepower day 7 or above day to day and make lower T3 slightly more viable. - City in middle is now not contested to avoid Turn Advantage and "win mid, win the game" overly used strategy - Added a bit more roads to counter stall the small island make and used misile silos - Added 2 more cities in the islands to encourage transports and make units more disposable to reduce incentive to safely stall |
Devio52 (10/29/2024 08:45pm):
Interesting map and fun to play once. Feels like a HQ race. I don't see many variations on alternate near-optimal capture routes. A pre-deployed transport would enable more flexibility in this. I enjoy the ports but most of them are unhelpful due to the shoals. I wonder is there a way to remove some shoals to allow non-transports move around the map? This could create more choke points and increase the chance for games to stall, but opening the airports could potentially compensate for this |
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