Creator: duke0802 || First Published: 03/19/2024 || Players: 4 || Size: 36x34
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| Comments: |
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duke0802 (03/11/2024 12:43am | Edited: 03/27/2024 11:26pm):
Orange Star and Yellow Comet will face off against Blue Moon and Green Earth! A classic south versus North map. However, each party will have a invasion base in the other sides camp. Do whatever you can to handle the mixed insanity! Make sure you check for all your bases and navigate getting the properties near you HQ versus the contested ones in the middle! |
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duke0802 (03/14/2024 09:43pm):
Decent potential and fun concept but OS and BM are at a fairly significant disadvantage due to FTA. I'll need to adjust this. Was also thinking about shrinking the map some and/or adding some additional naval spaces. Also, way too many bases relative to income. |
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moonbug7 (03/18/2024 07:51pm):
needs a few less bases in the middle, and the teams/colors should be changed to help midigate fta. i usualy see OS+YC vs BM+GE in other maps. |
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duke0802 (03/19/2024 04:08pm):
Hoping I fixed everything! |
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Hardie (03/31/2024 08:15pm):
I like the map. I think the 1st turn advantage is too strong with all the pre-owned buildings. |
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duke0802 (04/17/2024 02:33pm):
Tried to address slight FTA that OS/YC have by adding an extra BM/GE infantry. Also decreased pre-owned cities near respective HQs. |
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jokx (04/21/2025 09:42pm):
I know it's been a year but I recently played a game on this map because I remember finding it very cool. And I found it to be VERY imbalanced in favor of blue moon and green earth. Before I get into it, I want to mention that this is one of my favorite maps on this site so far. This criticism comes from me wanting this map to be the best it could be because it's just THAT cool. But right now the issues I have with it hold it back. It was updated in April 17th 2024, when one infantry was added to BM and GE and I feel like this is what creates such a big imbalance. Looking at the games, one could assume that they're actually favored and not at a disadvantage given the fact that they won 5 out of 8 games. But only 3 games were played with balanced COs imo. The others either had COs that are quite simply broken in 2v2 no matter what (Sasha/Olaf) or COs that break the map and should have been banned (Sami, Lash and Kindle are broken because the center of the map heavily emphasizes capturing and defending yourself in cities and thus, heavily favors them over every other CO). Two of the games that were played without them were won by BM and GE and one of them by OS and YC. But I quite frankly have a very hard time understanding how OS and YC could possibly win. When looking at the replay of my game, the advantage green earth had over me was quite obvious. The FTA was balanced by making it so each player has an advantage over the one that played before. But this is a 2v2. Why does GE need an advantage over what BM had? It's completely unnecessary. And it serves to overtune the FTA counter against OS. Because we have to remember that OS won't confront BM in the center of the map, they'll confront GE. And as it stands, GE starts with 4 infantries compared to OS's 1. So that means GE has a massive advantage in terms of funds and captures, it's not even close. It's not just giving more funds to one side so it evens out. The numbers advantage is so massive that it backfires and gives an advantage that is pretty much the same as a regular FTA. Like GE can start capturing a tower before OS (if we count that both sides wouldn't prioritize capturing a tower over a base, which they really shouldn't). And if that does happen, OS can't really do anything to stop it because they have such lower numbers. Gran We're talking about 5 vs 3 here. And that's not even counting the massive funds advantage that GE ends up having thanks to those starting infantries. By the beginning of turn 4, GE will have a funds advantage of approximately 7000. And that difference only gets bigger the longer the game goes on. This difference can vary between games obviously, but for me it was 10 000 by turn 5, 17 000 by turn 7 and 20 000 by turn 8. I'll admit that I did prioritize trying to capture the towers instead of capturing my cities in the back but I I don't think it would have turned out much better if I had prioritized the cities instead. I had to keep GE away from those towers anyway. If I hadn't done that, they would have been captured very easily just by sheer numbers and by preventing attacks on it by occupying spaces adjacent to it. And even then, GE also prioritized the towers. But the difference is that they could prioritize them without compromising their cities in the back at all. They had the numbers to do both at the same time, I didn't. No matter what, GE's army will be way more powerful than OS and there's not much OS can do to turn that around. As for BM and YC, almost the exact same thing applies, but to a lesser degree because BM starts with an infantry in the west, so the funds difference won't be as big. Right now all 4 teams are not equal at all. So it creates an inevitable weaker OS and BM and a strong GE and YC. And even that is not balanced properly because for some reason GE has an infantry in its side base while YC doesn't, even though it plays after GE. Unfortunately, I have pretty much no experience when it comes to designing advance wars maps. I could suggest a few changes, but to be honest, it's very possible that you know better than me what could be changed to address the issues I found. But if I look at the games that were played before the change on april 17th 2024 with COs that don't break the map entirely... well there's only one game that was played like that. So my suggestion would be to just revert the change entirely. The advantage OS and YC had couldn't have been that big, right? It's not like we had enough games to be able to tell if there was a genuine big advantage or not. I can't the analyze game that was played with balanced COs unfortunately, and it's also a game you weren't a part of but maybe you analyzed it, idk. But if that advantage was a real issue, then maybe GE and YC could simply start with an infantry that only has 5hp? It would allow it to interrupt a tower capture or slowly capture a city but that's it. Or maybe 7hp if we want that infantry to capture in 3 turns instead of 4. |
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