Creator: Chociloni || First Published: 03/13/2024 || Players: 4 || Size: 50x50
Categories: C-Rank, Mixed Base, Standard, Team Play, Teleport Tile
Rating: 10.00 in 1 rating
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Comments:
Chociloni (03/13/2024 12:11pm | Edited: 06/27/2024 02:04pm):
The map is designed for a custom ruleset:

At the end of every fifth day each players gets points equal to the number of labs they control minus 1
point for every 5 points they already have. The first player to get at least 16 points wins. Only one player
can win and if there is a tied score, propert count then total unit value are tie breakers.

Please stay in the game and score as many points as possible even if it looks like you are losing.

Ban stealths, black bombs and piperunners. Ban tier 0 COs, Grit and global damage COs. Standard.

Edit: will clean up some minor asymmetries after ongoing game is finished
SIMΩMEGA (04/03/2024 08:43pm):
So wait, if i understood this ruleset clearly, lets say that if i have 6 points, and i control 2 labs, i basically get 1 point right?
Because 2 Labs = 2 points - 6%5 = 1 correct?
But honestly, this is a pretty creative idea, its gonna be a little annoying to count the points but it shouldnt be a problem, every
player should report their own score at the end of every 5 Days so that it makes it easier to keep track and count. Maybe
forgetting to track the points will be the real problem lol.
SIMΩMEGA (04/03/2024 08:45pm):
And but also, Grit is already a Tier 0 lol.
But are you sure that the other Global Damage COs are also too broken for this?
I mean sure GD becomes broken with 5+ players but with 4 it should be manageabley decent.
But im just a new player so idk if theyre actually broken with just 4 players too.
SIMΩMEGA (04/03/2024 08:45pm):
But regardlessly anyways, cool map man.
Jimbox18 (04/11/2024 01:46pm):
Great map I can see why you ghosted out the ports. It will be so easy to final and dominate with sea power. Any ground unit
you want to bring to the middle or anything in general has to be supplied. That makes it real interesting. The way each area
supports other areas too, is really interesting and the multiple different levels you can break down both to access the labs and
access other . Some are strictly see an air and others can be broken down to support Land. Pipeland. I wish it was a better
way to explain why our units can’t fly over pipes, but it really works with the gameplay. This map and the duck sais quack has
inspired me to create some new maps with this idea it’s really interesting how you can control the flow of the game.
Chociloni (04/15/2024 11:35am):
@SIMΩMEGA
That's right. Having 5 points and cpntrolling 2 labs at a score update gives you +1 point.
I've been keeping track of the points so far and it's easier on this map since there are only four different
lab locations (times four bc symmetry).

Grit is not t0 in all game modes and all maps so that's whyhe is pointed out specifically. Global damage
isn't necessarily broken but those COs tend to be very strong. And as soon as there is more than one it
becomes a problem because global damage has a compounding effect (the difference between 6 and 4
hp units is more significant than between 10 and 8 hp units). So you are almost forced to pick a global
dmg co yourself (or andy). Much better to just ban them imo
Chociloni (04/15/2024 11:38am):
@Jimbox18

Thanks for the comment. I was a bit unsure about it at first but once the current game finishes i might
revisit this map and balance it after the current game finishes. I'm glad it helps inspire you to create maps
as well. I'd like to see what you come up with!



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