Creator: DrNice || First Published: 03/14/2024 || Players: 2 || Size: 20x16
Categories: A-Rank, Fog of War
Rating: 3.25 in 4 ratings
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Comments:
DrNice (03/14/2024 07:12pm):
for live fow
tank order ABBA
laserbacon (07/17/2024 08:34am):
Neat map
No_Tag_Error (05/10/2025 12:08am):
I do not like this map, especially given it's a FOW map. For the same reason Caustique Finale - while recognised as maybe
the best map ever on the site - it is generally recognised as a not-so-good-map in FOW. This map is almost mixed based,
fighting happens all over the place, which would be a good thing in most cases - especially in standard - but here it's almost
luck where if you guess right, you can take out a key unit of your opponent on one front and it takes ages for the opponent to
replace that unit, especially if it's a land unit.

Also the fight for the middle is just tedious: in the early game it's just infantry spam, then mid game as the first vehicle start
pouring in mech spam is actually really strong - again because if you take out an opponent vehicle, it takes them ages to
replace it, whereas the mechs can be there in one turn and there is nothing you can do about that...

The only positive I see with this map is that it makes usually bad units like missiles and rockets actually viable. It's very easy to
lock out an opponent's by putting a rocket on those shoal-surrounding cities, and a missile can be a strong unit against those
b-copter harass in the middle. But that's not enough and to me the map is dreadful.

I don't understand why this map is not standard like Caustique; I just don't get it
DrNasty (05/10/2025 02:15am | Edited: 05/10/2025 02:17am):
Vehicle reinforcement is 2-3 moves, that's very standard
No_Tag_Error (05/10/2025 07:40pm | Edited: 05/11/2025 07:05pm):
You're missing my point. My issue is that 1) the fighting is all over the place, 2) WITH 2-3 moves reinforcement and 3) WITH
Fog...

Remove any one of these 3 and it's fine.

In standard Fog games moves are 2-3 moves like you say, but the choice of fighting is generally either:

a) a strong side and a weak side
b) a choice between occupying the middle or occupying the wings

So the choice is almost binary and you have time to plan around that. In Caustic and small-ish mixed base you don't have
that time, there is so much fighting going around but that's ok, because it's Standard mode, not Fog.

Like if you look at any Elagatua video he likes to highlight were the middle line is, where if you cross this line you are over
extending... no such middle line existing in Caustic, nor one exist on this map... the fronts are too dynamic... which would be ok
IF this map was playing on Standard, where the challenge is movement and positioning and stuff like that. In Fog, the
challenge is planning, which you can't do here, map is too all over the place.

In terms of game flow and dynamic, this map feels very mixed base, and my point is that mixed base maps should be played
on Standard, not fog.



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