Creator: Stormtrooper0ll || First Published: 04/03/2024 || Players: 2 || Size: 15x15

















































Categories: None | ||
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Comments: |
Stormtrooper0ll (04/03/2024 12:19pm | Edited: 04/13/2024 04:18pm):
Intended for standard play. Limited income and map design favors production of infantry and mechs, (and copters) hence the title "Running" with scissors. Successfully capturing "your" side of the field, grants access to 16,000 funds/turn. Your strong side will feature one base which can only push out infantry and mechs, and one base that has dense forests, heavily limiting offensive vehicle movement. Edit: Adjusted the map to add more shoals and offer more income to compensate for unit repair costs |
Bum (04/04/2024 05:11am | Edited: 04/04/2024 05:12am):
Cool idea, but there aren't really any contested properties, as each important tile is clearly taken by one of the players, and the only way to attempt to take a property is to push through a bridge choke point into 1 turn reinforce from an enemy base (= it's not going to work). For example, if each player built some artillery and blocked them off with infantry (with some AA to support), then neither player can ever really push. To prevent this stall out, you'll need some properties that could reasonably belong to either player, that players have an incentive to fight over or else risk an income deficit. |
Stormtrooper0ll (04/04/2024 10:46am | Edited: 04/13/2024 04:19pm):
The mountains and forests around the middle favor usage of air units. A single anti-air has a hard time catching up with a copter, and it's also a very expensive purchase in this limited income map. Also, artillery will find a hard time defending itself as the forests also make it difficult to maneuver away from an enemy counter. The two cities and com towers near the bridges are certainly able to become contested, as also happened in my test run. I'll swap out the middle properties with cities to give a more urgent reason to fight there too while dealing with reinforcement delays due to the rough terrain. (Above text was based on a previous version of the map) |
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