Creator: soul4rent || First Published: 04/14/2024 || Players: 2 || Size: 21x19
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| Comments: |
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soul4rent (04/14/2024 10:38pm | Edited: 04/14/2024 10:40pm):
For Standard, Live Play An overhaul of a C rank map that had a lot of issues. Updates: Front shifting is now doable between fronts. The center two properties cover a LOT of mid, but not all of the properties in mid. Same with the other defensive terrain. Mid is now mostly isolated unless you front shift over the land bridges, or take the scenic route. Forward bases no longer arty-lockable until 4 turns, although they get close around 3 turns. |
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Bum (04/15/2024 03:46am):
Missing FTA counter |
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soul4rent (04/15/2024 10:58am):
Thanks! Added! |
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MontySigurdson (10/02/2024 02:21pm | Edited: 10/02/2024 02:23pm):
Interesting, but it needs a few more changes in my opinion since it seems a bit static/stally. - Not sure if I like the mountain walls near the HQ. I'd rather have a gap in them, maybe at (14,13)+(15,13) to give some more frontshifting opportunities. Or maybe multiple gaps? - The other frontshifting path at (10,16) seems rather weak because it's covered with 3 forests. I think that slows vehicles down too much. - Battleships seem to be very good, maybe too good because they may even be required to make progress on the fronts. - Not sure about airport placement. It could maybe be moved a bit forward to one side since Bcopters need 3 (or more likely 4) turns before they can do anything anywhere. Moving the airports more towards one side might also help to make the map more dynamic. - Com Tower / HQ both seem very defensible at a glance, moving them around might help with that. |
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