Creator: ViridisViperz || First Published: 05/23/2024 || Players: 8 || Size: 44x44


































































































































































































































































































































































Categories: Historical/Geographical, Teleport Tile | ||
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For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
ViridisViperz (05/09/2024 09:02pm):
Any suggestions? I realize the sizes and shapes of countries are lacking consistency, but if you can figure out most of them, I'm happy. |
icedfish (06/12/2024 04:19pm):
capable HQs on the poles makes this a flat 0 for me very frustrating carving out an empire just to get "flanked" from somewhere you have zero presence at all |
ViridisViperz (12/04/2024 02:10am):
Update: Made HQ caps much less feasible. Doing so requires a lot of planning and geopolitical maneuvering in the late game. My advice is to simply gang up on whoever encroaches on the sacred poles. |
210000BF (02/04/2025 03:42am):
I think if I have a transporter and bomber, I will directly abandon the base to attack HQ |
Schreck (02/16/2025 09:25am | Edited: 02/16/2025 09:27am):
The capturable HQ's is a really incompetent design choice. There is no "planning" or "maneuvering" when there's two people left with enough funds to swarm the HQ with air units and black bombs. You need to seal them off with solid pipelines like everyone else does. |
ChasedDown (02/17/2025 04:39am):
Why capturable HQs? very bad design imo |
ViridisViperz (02/23/2025 08:07pm | Edited: 04/08/2025 09:03pm):
Take a look a map analysis and see the win rates. The capturable HQs provide an alternate win-condition that usually results in you being ganged up on if you go for them. Call it emergent gameplay. Nobody gets away with rushing the HQs on this map. (Although, I will admit it can cause games to conclude prematurely. I will adjust this in the future.) |
Danolino (03/16/2025 08:48am):
The map has a lot of potential but the capturable HQs ruin it. |
Böser (03/28/2025 02:52pm):
i'd advise making the hqs harder to cap than they are already, if you add some sealed fighters for each player past the first layer of pipes (with apc/blackboat). the attacking player cant just use bombers to break in. it'd take more investent |
ViridisViperz (03/31/2025 01:24am):
I'll implement your suggestion Böser. Blackboats AND fighters will be added as soon as games end. I might also make some adjustments because I've been hearing some player have difficulty finding unclaimed territory during the starting phase. Russia could use a production buff as could the southern hemisphere in general. |
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