Creator: Chociloni || First Published: 05/04/2024 || Players: 12 || Size: 50x50
Categories: Toy-Box
Rating: 7.29 in 7 ratings
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Comments:
Chociloni (05/04/2024 09:08pm | Edited: 05/04/2024 09:38pm):
FFA intended for HF fog with a 30 (ish) day limit

Edit: need to fix possible base assaults on early turns by placing units blocking the teleports.
In the meantime- do not attempts to move on to enemy base areas before day 6
FunnyManInAClownWorld (05/04/2024 10:04pm):
whats up with the labs
Chociloni (05/04/2024 10:06pm):
They count towards the day limit win
Raedel (05/04/2024 11:53pm):
Honestly looks incredible,
was there a source of inspiration at all?
tearless (05/05/2024 01:09am):
There's a WN per-owned base at (00,46) and cannot be captured by CI at day 1. You'd have to move the penguin a bit closer.
Chociloni (05/05/2024 02:40am | Edited: 05/05/2024 02:41am):
Oh darn. Thanks for pointing it out. Uncertain about all of those FTA counters in general. Figured a lot was
needed because of the high starting income but i expect i need to revisit that
Chociloni (05/05/2024 02:55am):
Thanks raedel. I was mainly trying to make a more casual friendly FFA map that ends before the game
gets stale. And trying to diminish the effect of some people getting a huge economic lead early
(especially when people leave) by using labs.

Listened to a podcast about MWI when i started making it so that's where the name/theme is from.
Doesn't make complete sense but it felt like a fun idea.
Rorolina Frixell (05/05/2024 03:23am):
it's beautiful
I love it
BoldGiraffe (05/19/2024 02:16am):
Space map

Yes yes yes
BoldGiraffe (05/19/2024 02:17am):
Leave it to Chociloni to create fresh maps fr
midbomber (05/24/2024 02:02am | Edited: 05/24/2024 02:09am):
Azure's bottom bases should have 2 infantries on bases or one on port if not a team game
Meta Rexy (08/07/2024 03:10pm):
I love the idea of this map but it needs those balance tweaks to shine (especially the pre owned enemy properties being captured before they can be used). I think each player should only have one tile adjacent to the teleport tiles, and it should be blocked by a cruiser (whether the port is pre owned or not is up for debate). Sure, it makes using air units in the water areas less safe, but you can also add more reefs to slow them down, and it's the least disruptive for the early game since players shouldn't be spamming air units for a few days.
BoldGiraffe (08/11/2024 02:05pm):
Yes it's very difficult to use naval successfully without tons of aerial interference
Dangief (01/28/2025 11:43am):
Playing this now as Teal. You are just boxed in from the start and don't really have a way to break out, as your two factories will
be captured turn one.
Raedel (02/05/2025 04:21pm):
Yeah actually playing this map, everyone's focused on
being an illegal immigrant in the "safe" areas.

you can't place stuff on the teleports anymore, but some freebie black boats to automatically
stop that could go a long way.
jdn-dsnt-exist (06/10/2025 04:33am):
Orange Star only has 1 base... and Azure goes last but
doesn't start with any infantry... Is this a meme
map???
melly (06/26/2025 12:13pm):
love how the planets are mosty labs makin em useless XP



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