Creator: soul4rent || First Published: 06/06/2024 || Players: 2 || Size: 22x18
Categories: A-Rank, Global League, Standard
Rating: 5.53 in 15 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
soul4rent (05/21/2024 12:27am | Edited: 06/06/2024 04:56pm):
For Standard, Live Play, BAAB Tank Order


A major rework of a non-live B rank map with a similar layout.

Updates:
- Major changes to the 1B side and 2B1A side so that the 1B side is not completely overrun by the 2B1A immediately.
- Major changes to property placements for a more interesting capture phases
- 1B very difficult to be locked by a Bcopter
- Mid opened up
- Swapped HQ and Com Towers
- Updates to terrain to make fights more interesting
- Reduced total city count and income in order to make it more live play friendly.
- Pride swallowed. Shoals look slightly better for classic shoals users

Further Updates:
- City placement now encourages more aggressive capture phases
- 2B back route now has two turn reinforcement route to mid area, and 3 turn reinforcement to heavily contested mid chain
- 1B now has a lander only back route "train station" to encourage more decision making
- 2B and 1B has rocket zones to allow for potential wild comebacks
- 2B capture phase now has more choices

Updates after test game with TheHerbavorous:
- Gave potential 2 turn capture phase for middle chains for more interesting transport play
- Slightly increased the value of mid to encourage more play in the middle after pinning 1B
- Very slightly weakened early recon.
MontySigurdson (10/07/2024 07:46pm | Edited: 10/07/2024 08:36pm):
Interesting setup. Not sure how this one will play out but that might actually be a good thing.
Cannonfodder449 (06/11/2025 04:21pm):
Crazy map
ViridisViperz (04/12/2026 08:03pm | Edited: 04/12/2026 08:11pm):

I've been misreading this map as "Dances with Magnums" for weeks now.
Honestly not a bad map! I like the shuttling/front-switching mechanic. Fairly placed airport that can be UNLEASHED with a turn
of two of investment. Personally, I would make the outer-waters deep and move the cornered port and city into a more
streamlined position so they werent so tertiary and out of the way. I would also add a bit more roads because Roads just need
more love in general. I rank this an 8 or 9 out-of-10.
Spritemare (05/22/2026 10:17pm | Edited: 06/11/2026 11:51pm):
P1 should send their first or second infantry straight for (05,06). If you delay, the inevitable P2 day 5 tank from center base is going to show up and ruin your day unless you build weak side tank, which is fairly awkward considering how bad the weak side reinforcement routes are. P1 keeps tank order with a cityskip, so you've got options on how youd like to do it.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.