Creator: Cadeor || First Published: 06/06/2024 || Players: 8 || Size: 50x50


































































































































































































































































































































































































































































































































Categories: None | ||
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Comments: |
Cadeor (06/06/2024 07:57am | Edited: 05/13/2025 10:40am):
Description: 8 players race to space while clinging to survival. Will you choose to reach for the moon or eliminate your competitors? Objective: 1. Keep units alive; don't die by route. 2. Secure a port to access the airports. 3. Use Ports to capture an airport 4. Capture Labs to unlock Bombers and T-copters to break the seams and claim the moon! -Note: there are only 6 for 8 players, so be sure to prioritize this quickly! 5. Secure the opening created so that others don't use it to undermine your lunar colonies. Rules: 0. Standard non-Fog 2. Lab Units: BCopters, Fighters, Bombers, Rockets, Battleships, and Stealth 3. FFA / 2v2v2v2 / 4v4 |
Bluebeluga (06/06/2024 11:28am):
Very interesting concept. I’d infer that it is best played on standard, otherwise the problems with immigration maps (ex. accidental competition of bases eventually leads to certain players having a disadvantage due to chance.) could be present, and there wouldn’t be as much competition for labs. First turn advantage is present in this map as well, but I really can’t see a way to remedy it. Thanks for making this great map Cadeor! |
Raedel (06/07/2024 07:00am):
I was going to write a convoluted comment on how a player could be left out, but realised that's why teleports exist, anyone can pick any base, not just a rough directional plan. I do like how there is a goal everyone can work towards and not just a lengthy rout/buddy up to draw. |
Meta Rexy (07/07/2024 02:30pm):
I'd just ban Stealths here since lab owners already have a massive advantage in having sole access to fighters and bombers. It turns lab ownership into a win condition, rather than an advantage that bolsters a player's game. |
Cadeor (07/10/2024 06:58am):
Good point Meta Rexy, I'll update the intended map rules |
FunnyManInAClownWorld (07/24/2024 06:00pm | Edited: 07/24/2024 06:01pm):
how are you suppose to capture the labs without tcopters |
Cadeor (07/25/2024 02:06pm):
Good point, that was a huge over-sight. it was designed to not require labs for t-copters but i wrote it that way in the description. Whoops! T-copters should not be lab units! |
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