Creator: Cadeor || First Published: 06/12/2024 || Players: 13 || Size: 50x50









































































































































































































































































Categories: None | ||
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Comments: |
Cadeor (06/12/2024 12:26pm):
Description: --In this asymmetric map, inspired by the bronze-age era Fertile Crescent, 12 players choose between 6 civilizations or 6 city-states as they seek to reestablish the imperial lineage of a long forgotten Empire. The civilizations and city-states are spread to increase player interaction, diplomacy, and intrigue. --Each civilization (Yellow, Grey, Desert, Amber, Jade, and Acid) starts with two capturable bases but no cities. However, they have a tech tree at the bottom that allows for larger long-term income, firepower, and tech units. Will you chose to lead a league of city states to victory over your rival civilizations, or will you engage in all-out domination in your quest for power? --Each city-state (Orange, Blue, Green, Red, Black, Teal, and Purple) begins with only one base but several starting cities. Will you form a city-state alliance to overthrow the imperial civilizations? Or, will you become a loyal vassal of a mighty nation, thwarting your city state rivals in pursuit of victory? Objectives: --Consolidate your imperial power by eliminating rivals to the legacy! Rules: 0. Standard, Low-Funds, Clear 1. Lab Units: Tanks, Artillery, Medium Tanks, Neo Tanks, Rockets, Mega Tanks 2. Ban: Subs, Battleships 4. Players are encouraged to roleplay as the leader of their nation |
Raedel (06/13/2024 04:39am):
The map does feel a leetle dead, particularly between Blue and Green, but I for one appreciate the unique concept. You could try giving the civs 3 bases and the states 2, that way both have more leeway with what they want to build. |
Cadeor (06/13/2024 06:31am):
Thanks for the feedback, Raedel. I think the 3-base/2-base idea would be good to test. The empty space in the middle was envisioned as the wilderness of the Arabian peninsula but also perhaps serving as a final battleground as civs & states battle over the entrance to the lost Empire. |
BoldGiraffe (03/26/2025 07:03am):
I agree that the center is a bit of dead zone and in my game didn't amount to much interesting besides turns spent in transit. The concept for this map however is phenomenal, I played as a small state and it was a bit refreshing to have a unique team experience like that I only wish you could become a true team via diplomacy. No way around that though 🤷♂️ |
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